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About aiaf

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  1. aiaf

    Still Here

    Im thinking to release a demo out of what we have here, will include 4 complete levels (the robot computer room , the vr room, dream level 1 and 2. The cryo room will be included separately , i tried to link it to other levels but everytime i save the map it crashes the editor ... Hope you guys ok with this. In case somebody finds time to do some further work will be no problem.
  2. aiaf

    VSCode + Custom Build Script

    Welcome back Visual Code is awesome. The c++ debugger is good also, no more gdb from terminal. Another thing somehow the leadwerks editor is now working on ubuntu 18.04 I use some cmake project (linux/windows), can send if you want. When i hear arpgs im thinking Diablo1, maybe something more modest in size but with same kind of dark feeling
  3. aiaf


    Sprites are underrated:
  4. aiaf


    A sf rts game im working on and off since i started with Leadwerks. Making a post to show my progress. Working on populating the world: What happens when going full retard and not caring about release date The below is an example of my macro system, the game has at he moment about 140 commands that all can be executed from the ingame terminal. This macro creates the screenshot below: left socket attach left tunnel 3 attach left mine attach right socket attach right tunnel 3 attach right power_plant attach front socket attach front tunnel 3 attach front mine attach back socket attach back tunnel 5 attach back logistic_center attach sockets_storage_fill sockets_storage_fill sockets_storage_fill sockets_storage_fill sockets_storage_fill sockets_storage_fill sockets_storage_fill sockets_storage_fill sockets_storage_fill sockets_storage_fill right powerplant_online left mine_online front mine_online sentinel_undock At the moment just cleaning up and polishing current functionality. Soon more screenshots, movie if i have time to do.
  5. 2019 was slow year for my gamedev hobby. Forth community project really has some good original content, i will make sure it gets released in a form or another. Still working on my game when i find the time. Lurking around and reading about leadwerks 5 progress heh, go Josh! Maybe we get another tournament after Le5 is release Somehow the tournament gives good motivation to make games. Cheers to everyone and a good new year. Some pulsating text example: #ifndef __S_PULSETEXT_H__ #define __S_PULSETEXT_H__ #include <string> #include "Leadwerks.h" using namespace Leadwerks; class PulseText { private: Leadwerks::Context* context; std::string text; double alphaInitial; float x,y; double r,g,b; bool pulse; float rate; public: PulseText(Leadwerks::Context* context, float x, float y, std::string text); void SetColor(float r, float g, float b); void SetPulse(bool active); void SetRate(float rate); void Update(); }; #endif #include "PulseText.h" using namespace Leadwerks; PulseText::PulseText(Leadwerks::Context* context, float x, float y, std::string text) { this->context = context; this->text = text; this->x = x; this->y = y; r = 0.7; g = 0.7; b = 0.7; alphaInitial = 1.0; pulse = true; rate = 0.005; } void PulseText::Update() { context->SetBlendMode(Blend::Alpha); context->SetColor(r, g, b, alphaInitial); if (pulse) { if (alphaInitial > 0) { alphaInitial = alphaInitial - Time::GetSpeed() * rate; } else { alphaInitial = 1.0; } } context->DrawText(text, x, y); context->SetColor(0.7, 0.7, 0.7, 1.0); context->SetBlendMode(Blend::Solid); } void PulseText::SetColor(float r, float g, float b) { this->r = r; this->g = g; this->b = b; } void PulseText::SetPulse(bool active) { pulse = active; } void PulseText::SetRate(float rate) { this->rate = rate; }
  6. aiaf

    Still Here

    Good news. I will be doing small polishing stuff , add sounds etc.
  7. aiaf

    Still Here

    I only added the levels described above.You will need to add to git anything else (cutscenes,temple etc). Below a diagram on how the levels are linked at the moment.To enter vr level you click on the robot in the computer room.Level 4 and 5 when finished will load back Level3. So far is making sense to me, we can change anytime as needed, tell me what you think. Also im thinking to add an island map (there was one that looked good) and link that also to the level3.I think would be nice story wise if the VR level could load dream levels and also real levels (be like a teleporter). Cryo room + temple, ship exit is not linked yet Is a draw.io diagram , i can share if necessary.
  8. aiaf

    Still Here

    I created a new git repo , moved there only the ok levels + resources, and shuffled a bit the order. Level1 - Cryo room Level2 - Ai computer room Level3 - VR level with the monolith Level4 - The arcade dream level1 Level5 - The dream level2 Now the level 3 is a level hub , you enter certain commands and you can move to level 4,5 or come back anytime to the level3. But i have some big problems ... I had another try to add some gameplay to cryo room , but it crashes the editor every time i hit save.Im really annoyed by this dont know what to do.... i like the cryo level. For now i abandon this and start the game from the level 2.Also i cannot attach some scripts... and the crashing of editor starting to piss me off. My idea was to release a demo , we got some nice stuff here , but if you guys coming back is great. I added you the to new git: https://bitbucket.org/alexandru_afrasinei/forth-first-blood/
  9. aiaf

    The flat earth

    This flat earth thing just shows how bad the education system is.Maybe astronomy should be mandatory study ...
  10. We would be able to load gltf models?
  11. Yes you are editing the wrong one, send your email to Mdgunn to add you for the proper one. Sorry for confusion.
  12. Ah yes thanks , this is better , i send you the email for adding me with the editing rights. @Slastraf pm mdgun for the editing rights
  13. Mdgunn i know you are a bit busy with other things, can you commit the new ship maps ? i will try to help advance with it. I remember was lot of work there and i will have some more time in the next period for forth. Tell me if its ok for you , if you want to continue work on that for some time i will pick something else. Also we should consider creating the new cleaned up repository for the game. Slas also has some ideas about some new dream levels.
  14. Design doc We need to be able to edit the design document in the same time.I will create one Google doc from the current document. This come to me as Slas was saying he want to edit the doc.
  15. Depends on game I guess.I think for complex models the 3 lod models are widespread.So graphics section takes care of this.Maybe performance needs? Anyway I think this is good feature for turbo.
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