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Blog Comments posted by darthlukan
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Couldn't you set the lights visible to false?
You mean like
self:Show() or self:Hide()
?
That's another way to do it. I'm using the same script elsewhere in the game to simulate a discoball and just overriding the color_on, color_off and UpdateWorld settings. If I relied on Show and Hide then that discoball script would have required more code. I'm also not sure of the performance difference between using Show/Hide versus SetColor.
Winter Sale recap and biz plans
in Development Blog
A blog by Josh in General
Posted
Regarding the game launcher and Linux users: I tried using it in five different graphical environments on three different distros there was one consistent factor between all of them: The window behaves horribly. On tiling Window Managers I was able to force the size down, but then the content was hidden (I was staring at a white background with no game content). On non-tiling / floating WMs, I couldn't resize the damn thing down and it REALLY liked to use all monitors on my multi-monitor setups.
I'm not sure how the game launcher window/browser is built, but it looks like a mini-browser that doesn't have responsive CSS enabled and doesn't honor window hinting (freedesktop standards have all of the information on that if you're interested). If that were fixed, I'm not saying Linux usage would significantly jump, but existing Leadwerks users on Linux (like me) would probably use it more often.
Other than that, I'm really excited to be using Leadwerks and can't wait to see what else you have in store