Jump to content

RoyMD

Members
  • Content Count

    5
  • Joined

  • Last visited

Posts posted by RoyMD


  1. Hi,

    i have created a Project from the Marble Game Template for a Test in MS Visual C++ 2013, here my steps:

     

    main.cpp

    	 if (ext=="zip" || ext=="pak")
    	 {
    		 Leadwerks::Package::Load(file,"strongpassword");
    	 }
    

     

    Ok after the changes in main.cpp i have compiled the solution and the Game runs in the Projectfolder, now i have create a folder "MarbleGame" with the MarbleGame.exe, lua51.dll and the steam_api.dll from the Projectfolder, the Assets are in seperated protected ZIP Archives like this:

    Fonts.zip

    Maps.zip

    Materials.zip

    Models.zip

    Scripts.zip

    Shaders.zip

    Sound.zip

     

    In the Archives are not the Basefolders (eg in Maps.zip is only the File "start.map" without any folders).

     

    And now the MarbleGame.exe doesnt run and output the Message:

    e:\MarbleGame>MarbleGame.exe

    Initializing Lua...

    Warning: Lua sandboxing disabled.

    Executing file "E:/MarbleGame/Scripts/Error.lua"

    Error: Failed to read file "E:/MarbleGame/Scripts/Error.lua".

    Executing file "E:/MarbleGame/Scripts/Main.lua"

    Error: Failed to read file "E:/MarbleGame/Scripts/Main.lua".

    Error: Failed to execute script "Scripts/Main.lua".

     

    e:\MarbleGame>

     

    Whats wrong, please?


  2. Hello,

    i found the Steam Client is a pain, my Idea is simple: You can offer a Steam Free Version (AddOn) for peoples they like your Engine and will have a Steam free Version.

     

    My english is poor, sorry I'm from Germany.

     

    Best Regards,

    RoyMD.

×
×
  • Create New...