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About Nexerade

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  1. I'm using same mouse I used years ago. Just opened leadwerks again and still have this problem.
  2. But I'm on AMD Radeon. I thought maybe it's cause of blender, but no, it isn't.
  3. Reboot doesn't fix it. It worked few hours ago and now I can't rotate camera in viewport, middle mouse button movement works, WASD doesn't. When I gold RMB in viewport, it just disappears.
  4. R9 380 i7 6700k 8GB DDR4 RAM Windows 10 Just lost a lot of progress.
  5. I am using HeightMap for specular and displacement, not NormalMap. So I just should add Ambient Occlusion for specular?
  6. Here is a video with parameters of material and normal map. I am also showing another rock-brick texture that uses parallax too, and I guess it's working, but not on those orange bricks.
  7. It didn't help. I see no difference. Maybe this shader is written for Nvidia?
  8. Nope, I cannot. That's the license. However there is a link to a store https://www.textures.com/download/3dscans0029/126909?q=brick&filter=seamless here they are. However this texture works fine for some reason. https://www.textures.com/download/3dscans0056/127571?q=wall&filter=seamless
  9. Nope. I tried to inverse them, it didn't help. I've found out that left-right camera movement doesn't make texture move itself, while up-down does.
  10. It looks like closest layer moves when camera is rotated, IDK how to explain. Is it something wrong with my textures or some settings?
  11. Well, firstly I wanna learn to write shaders, cause I write mostly on C, and GLSL is very similar; secondly, when I change resolution up, my FPS drastically falls down. Here you can see FPS on the up-left corner, I have ~10 static light sources with "medium" distance, 1920x1080, all low settings exept for antialiasing which is 2x and texture quality, which is very high. I've tried to remove all light sources and it doesn't really get FPS boost. So I think there is something with shaders, because in our engine with fixed pipeline (OpenGL 1.2) (I have no light sources or shadows), with same amount of polygons, FPS is much higher, even when using 8x multisampling 1920x1080. Here is our engine for FPS comprasion. In my map in leadwerks I have ~110k polygons, in our game ~85-105k polygons around the player, but there is a very huge difference in FPS even when leadwerks has no lights, 1920x1080 without any antialiasing.
  12. But can I disable or replace them with lighter shaders or can I use fixed pipeline?
  13. Or it's just OpenGL? Cause I didn't find anything in main.lua, don't wanna use VS so hoping I could make everything using .lua. So, is there any shaders running by default that I can disable in main.lua?
  14. Making some FPS. I wanna make it have lots of animations cause love making low poly models and animating.
  15. This doesn't make AI not running backwards. I rotated model in blender to 180 degreen and now it's fine.
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