Jump to content

tipforeveryone

Members
  • Content count

    275
  • Joined

  • Last visited

Community Reputation

186 Excellent

1 Follower

About tipforeveryone

  • Rank
    Advanced Member
  • Birthday 04/11/1989

Profile Information

  • Gender
    Male
  • Location
    Hanoi, Vietnam
  • Interests
    3D Game making, Drawing, Playing games

Recent Profile Visitors

3,798 profile views
  1. tipforeveryone

    New Physics Features in Leadwerks 4.4

    Do you have example code of making thing in Joint Fraction section in Lua ?
  2. tipforeveryone

    Icon of Editors

    sometimes I need to put pivot into some small object models but their icons are too big, is it posible to make these icons (camera, pivot, particles etc) keep their size at the same while zoom in and zoom out in editor ? Look at this mess I have
  3. tipforeveryone

    which way better

    I wonder how the performance is in 2 ways of using variables in lua. Which one is better when there are many of pivots which can be attached script, each script has its own "self." variables Method 1: Use table for everything Script.table = {} --create masster table of scripts function Script:Start() table.category1 = {} table.category1.variable_1 = somevalue table.category1.variable_2 = somevalue ... table.category1.variable_n = somevalue table.category2 = {} table.category2.variable_1 = somevalue table.category2.variable_2 = somevalue ... table.category2.variable_n = somevalue end Method 2: Use Script.variable only Script.valuable_1 = something Script.valuable_2 = something function Script:Start() self.valuable_3 = something self.valuable_4 = something ... self.valuable_n = something end
  4. tipforeveryone

    A math question

    Thanks macklebee, your explaination is clear as daylight ! so detail. Finally I did it, It took time to understand math in English ^^
  5. Ragdollized !! Old method, new style. I wish I can do this in Turbo. Watch this !

     

    1. Josh

      Josh

      Oh man, that headshot. :D

    2. SpiderPig

      SpiderPig

      Looks awesome :D

  6. My very first Akeytsu and Leadwerks Animation hand shake

     

    1. Phodex Games

      Phodex Games

      Not bad :) 

  7. I remember first few months of using Leadwerks, I can implement a ragdoll in character bone system (using Joints). I love ragdoll physics when shooting some humanoid target, I guess I will use the same technique to my current game. ragdoll is possible for current bone system (each bone is an entity) but how about Turbo ? Does that mean "NO HOPE" for ragdoll physic for new system.
  8. Josh... I need your new bones/skeleton/animation (for Turbo) as soon as posible, because my game's FPS drops like hell when I put this bunch of soldiers into my scene, I need 30+ characters in one scene (include enemies and allies) and LE4 can not handle that number of characters, so sad :(

    1. Show previous comments  16 more
    2. gamecreator

      gamecreator

      Quote

      entities that are onscreen

      Is this checked with GetCulled(NULL) or is there a better way to do that?

    3. Josh

      Josh

      @gamecreator you should pass the camera to that function but yeah

    4. tipforeveryone

      tipforeveryone

      After removing all of character's finger bones, I have gained a big amount of FPS, there are 20 bones each character now (instead of 49). It is ok with 30 character in a small scene but in larger scene with more entities, 10 characters still even make FPS lower than 30.

       

  9. tipforeveryone

    A math question

    It sound sweet, then please help me with a simple fomula or steps to archive my calculation
  10. tipforeveryone

    A math question

    Oh I see, Thanks for pointing it out. If there is one more vector (a) which have known Orange point position, and it is on the same plane with vector u and w (as figure image), and a new beta angle which = 1/2 * alpha angle will it be posible to calculate the Black position ?
  11. tipforeveryone

    A math question

    Here you are
  12. tipforeveryone

    A math question

    Thanks for you reply All of Red, Blue, Black are in 3D and alpha is not a constant Can you help me with a formula, it is bad that I can't remember these basic formulas for triangle calculation red:GetPosition(true) blue:GetPosition(true) u:Length() alpha black:GetPosition(true) = ???
  13. tipforeveryone

    A math question

    I am not really good at math, Can you show me how to solve this Known: Position of Red and Blue (in Vec3) Length of edge between Blue and Black, Alpha Angle (in Degree) I want to get the position of Black (in Vec3) Thanks
  14. tipforeveryone

    Animation problem

    You must use bones (and meshes parented to them as auto weight) to export animation. Export both mesh and its bones. Then applying shader which used for animation on materials of the mesh.
  15. tipforeveryone

    FPS drop at a rate of time

    Finally I found the solution for this problem. it is not related to Leadwerks, there was a process named "Rivet Networks Dynamic bandwidth manager" which running on my laptop. The process made CPU run at unstable rate which caused stutter problem.
×