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Josh... I need your new bones/skeleton/animation (for Turbo) as soon as posible, because my game's FPS drops like hell when I put this bunch of soldiers into my scene, I need 30+ characters in one scene (include enemies and allies) and LE4 can not handle that number of characters, so sad
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I’m thinking there will be a new C++ lib available within four weeks. However it will not support terrain, particles, physics or scripts. It is just to focus on graphics.
i would not delay a game but you can design it to make the transition easier. Use “auto” for all your Leadwerks object declarations.
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