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tipforeveryone

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Everything posted by tipforeveryone

  1. What is this use for in game, any example ?
  2. Thanks for pointing this out. I have a plenty of code like this. "something" .. self.variable .. ".tex" this is not a bug finally. you should put this as a Note (with red color) in the Publish window. I think
  3. So that "Only include USED files" option is kind of questionable and somehow... useless because there are not many entities / models / materials / textures are used in the Editor
  4. @Jazz Thank you for show me this @Josh I found out a problem, there are some missing folders in published game, see image below. There is something to be worked on "Only include used file" option when publishing game Leadwerks only include files which are used in existed map, not in code example, "Menu" folder contain all textures which I use Texture:Load() for and they are not included in.
  5. Maybe I put a wrong content for the .bat file, here is my published project. can you help me to point out which lacked files, I don't want to pack every unused files for the game to run. I have plenty of them in my project folder and they are about 4 GB https://www.dropbox.com/s/xj1knh7z5x8b2sd/CSCDVMP.zip?dl=0
  6. haha this username sounds funny, thank you this is what I get when using bat file to run my game, but stillget nothing useful ----
  7. I publish my game as Standalone version with "Only include used files" checked When I double click mygame.exe, a window appears and suddenly disappear without any error warning, I guess my game are lacking of some files but I don't know which one Then I publish with "Only include used files" unchecked and my game run properly but with a huge size package I suppose it is fine with included used files but it is not. btw, is there any way to point out which file my game lacks. Thanks
  8. Cộng hòa xã hội chủ nghĩa Việt Nam Vietnamese
  9. Today I try new beta of 4.5 with VC2017 I created a new project with FPS template then opened C++ project file in VC2017 This is log when I built the project
  10. anyone has any idea ? or I dont get the right point ?
  11. I tested Join:Ball() today and found out a problem with the parent entity Here is my modified code from https://www.leadwerks.com/docs?page=API-Reference_Object_Joint_Ball parent = Model:Box() parent:SetColor(0.0,0.0,1.0) parent:SetMass(0) parent:SetPosition(1,0,0) --Move parent box a little bit to the right parent:SetGravityMode(false) child = Model:Box() child:SetColor(1.0,0.0,0.0) child:SetMass(1) child:SetPosition(2,0,0) child:AddTorque(10,0,0) As I expected, the child object's joint position shoud follow the parent object position. but not. child object's joint position is still at Global position (0,0,0)
  12. Mine is windows 10, and this is my display setting I switched Scale to 100% and everything is ok now, but this still need to be fixed for other scale option of windows :"D with 100% scale, every text on my screen is so small, I can't switch between 100 and 125% every time I wanna test my game hehe
  13. It is still floating, even crazier lol. I replaced my mouse but it does not help
  14. In 4.4 beta, Moving the mouse and sometime it gets floating even I dont touch my mouse. It happens even in fullscreen mode Not happen in 4.3
  15. These settings can't be saved. I must set them up again each time starting game.
  16. I want to create a pane of glass. The default transparent.shader is so good, but I want to add some glossy and environment cuble like diffuse+normal+specular+env one. Please help
  17. Thank you, how about transparent ... It looks like diffuse+normal+specular+env+alphamask
  18. I want to create a glass which has a fake image reflection and a bit transparent, can be used for animated model. How can I achieve this?
  19. You must use Bone to animate, and Leadwerks will export animation This means: If you want to export a rotated box, add a bone, parent the box to that bone, animate it. Hope this help.
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