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tipforeveryone

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Everything posted by tipforeveryone

  1. this is just moving camera, right ? or zooming using SetZoom ?
  2. Watch until the end of this video, you can see the problem on character mesh. it looks fine at close range. How can I fix this ?
  3. Anisotropic can handle close range texture, but with far range, when zoom in camera it still blurry
  4. Without dynamic nav mesh, enemy AI character can only do a "zombie style", keep tracking and get close to its target, no environment interaction, the dark side of Leadwerks
  5. I am building my sniper scope, when my camera zooms in, texture of terrain at far distance get blur and looks bad How can I adjust terrain texture mip map when zooming
  6. Yep, I think even Turbo will be the lastest engine of Leadwerks in near future, but old one like 4.x need to be perfect because there will be more people will buy this engine. They will try the demo and learn in many possible ways. So that they hate to get annoying problems and make them think Leadwerks suck. I can't stand thinking that way hehe
  7. I created a FPs Project from template, then Goto File > Project manager and that New Project window still there, Unable to click OK or Cancel This is so annoying 2019-03-26 at 07-40-13.mp4
  8. Today I updated to Official 4.6 Release Create a new project from FPS Template, Load "AI and Events" map, play the game After shooting the pistol 6 times, the game crash, something need to be fixed with this weapon. This might be the most brutal mood killer for new user who try leadwerks for the first time I think.
  9. I notice that the number of Script memory usage is increasing second to second. Is it ok ? or there are somecode in my game make it increased. More explaination of this please Thanks
  10. In Script Editor Press Ctrl + N to create Untitled blank script Press Ctrl + S to save script, whenever after saving or canceling Save Dialogue Windows, there will be a "s" character which is added in at typing cursor position. Same thing with Ctrl + O
  11. I think the problem is Random Velocity, if I increase emitter Random Veclocity higher, paritcles can collide in higher speed. this is not good And if Random Velocity = 0,0,0, no collision at all
  12. it is 4.6 Beta, and here is the map. drag the emitter closer to ground, and particles will collide. Just a regular emitter particlemap.map
  13. Wow, I don't know what were changed but this update gives my game performance a huge boost, it is about 500fps after update. how ?
  14. Oops... how embarrassing thanks, sometimes my mind stuck in a weird way
  15. Even use Normalize(), it is no use.
  16. Does that mean we will use VSCode for lua coding as the official IDE in 4.6 ? Because I want this feature for 4.6 too, not only Turbo
  17. I think Leadwerks code editor will be better if there is a Lua function list which contain all function bookmarks. Whenever a function created (the line has word "function") its line number will be bookmarked, a single click can bring user to the line of that function instead of pressing Ctrl + F then type the name of function. Something like this, I hope this can be implemented in 4.6
  18. This project of mine was erased, but I will recreate it for you to test, don't close this topic yet
  19. Those unsupported functions are still useful for users like us, and of course we accept the risk when using them. Why don't you just expose them all and give them "unsupported" red tag Sometime users need information
  20. I wonder that too, does lower camera max range mean better performance? Because entities are discard from render
  21. Anyone please explain this In the video, When I let emitter be close to the ground, its particles bounce, but If I move the emitter up, particles start to go through the ground
  22. Here is my configuration, it works fine Hope this help!
  23. - Using Point light to create weapon muzzle flash will create funny shadow of trees - Vegetation collision = on ~> Crash. I dont know what exact the prolem because there is no error in output console Here is the video https://youtu.be/9VrqP6NsJFQ
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