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tipforeveryone

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Everything posted by tipforeveryone

  1. @GorzenDev Thank you so much, I works! Now I can continue to learn C++ with Leadwerks ! Yay !
  2. The best way to change map which I learnt is change the value of changemapname variable (it is a global one) in the main.lua instead of using Map:Load() in any script. This prevents game to crash in most cases. I got this problem before when I use Map:Load() in Script:UpdateWorld() or Script:UpdatePhysics(), loading map like this will cause errors like "assert error" or some entites not found (nil) even they are in code. Hope this help
  3. It was built successfully but I get this instead I wonder is there another way less painful to use VS2017 with Leadwerks 4.5
  4. You can use Audacity to convert wav files to this format
  5. Today I feel good to start learning new thing in Leadwerks, that is C++ with long time bought Professional DLC (I did this before but not successful) I remember that now Leadwerks 4.4 support VS2017 then I do some simple steps Create a Blank Project in Leadwerks Editor Open Projects/Windows/TestBlankProject.sln by VS2017 Goto Build > Build Solution F7 then I get this This is what I found https://docs.microsoft.com/en-us/cpp/error-messages/tool-errors/linker-tools-error-lnk2019?f1 But I don't understand anything on that page to find the solution (what a long content) I just want to start with a simple "Hello world" test for my new thing, but It seems not to be smooth as I expected.. Please help
  6. Now I am using Leadwerks not only for making game, I have some templates which are used frequently (for my job). Then I don't want to Copy/Paste my "pure" project each time I need a new one
  7. As any others engine features which were introduced in Learn section (Editor Interface, Light, Textures, Materials etc) GUI should be put in there. Newbies need to learn how to use GUI too
  8. How can I modify these information of my project (image, Author, Copyright) and my game.exe icon when exporting game.
  9. I have plan to improve this too after that time, the disadvatage of this code is you mush record everything again if making mistakes
  10. Unable to use mouse scroll to scroll through page Unable to click and drag the vertical/horizontal bar to scroll Only clicking triangles buttons works
  11. I don't know why there are only 2 x "Pick" links when search "PickInfo" Type and nothing happens, maybe a bug? @Josh Sometime I can't find what I need immediatly.
  12. Please someone list all information of PickInfo(). I did not find anything in Document something like pickinfo.position, pickinfo.entity etc, Thanks
  13. Looking at this video thumbnail reminds me about the day I found it 2 years ago, thank you Jorn. This helped me alot, all of your tutorial videos are Leadwerks golden learning source
  14. Most of my Scripts are attached to Pivots. Sometime I get lost among a bunch of pivots in scene. I try to assign material (maybe a Gun to define that Pivot being Weapon spawn) but no use. I know I can attach script to sprite then assign material instead, but I must put code to hide every scripted sprites. This should be greate if user can "mark" scripted pivot with his own icons Thanks hope this to appear in 4.6 and 5
  15. The future is bright ! Keep up the good work !
  16. I think there is no way to import animation frame like that (I got this problem before) and export with armature is required, and I use blender's default fbx export with some settings of scale and everything works fine.
  17. I use both of them, intensity and movement (just a little), I think I should put a "Script.lightMoving" boolean option
  18. Realistic light movement and intentsity
  19. ssr shader works fine with non skybox reflection, but skybox itself makes all material which has high specular level flicking, as my video below, it should be fixed
  20. Collapsing the chair works, and I understand the problem of triangle size. I tried to scale up model 10 times in blender then export to fbx with scale setting = 1 then it worked too. But the model in editor was too big (bigger than a building) then I must resize in Model Editor, it is so annoying if there are many models. By the way, I can't collapse a character model because all bone will be wiped out. The problem is I no longer use real life unit in blender (Metric) to export to LE like 4.5 (without blender export plugin). With 4.5, 100 cm in blender means 100cm in LE and objects are still pickable, not in 4.6 new import feature Ah, and with this unpickable chair, even without collapsing, physic shape still works when mass > 0 and Collision.Prop. It just can not be picked.
  21. When bullet hits wall a sound source will be created and play. soundSource:SetSound(sound.bullethit) soundSource:SetVolume(10) soundSource:SetRange(15) soundSource:SetPosition(self.bulletPickInfo.position) It is ok when I stay near the impact position but if it is far from me, the sound is delayed then played when I get in range. How can I fix this bug ?
  22. 4.5 is ok with the same import progress, I like new scale update, but please fix this for 4.6
  23. I'm using Beta 4.6. I remember that there was an update which affects fbx files recently I exported a fbx model from blender to my game. with these settings After importing to LE, I can't choose model by clicking on it, choosing from Scene tab is the only way There is no picking on the model too (I checked material with Pick Mode = true), world:Pick from my gun can not interact with the model There is no red color when model was selected as usual I attached this imported model here for you guys to check out banquetchair.7z
  24. I made this today I wish I can put a video after that.
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