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Raul

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Everything posted by Raul

  1. move the taskbar to the bottom of the screen?
  2. We need guys like you. Power to BMX!!
  3. installled latest drives on this machine with 220 and works fine now
  4. Failed to link the shader... this was on a pc with nvidia GT 220 I will try home on my pc.
  5. "BlitzMax module is included, because Editor is written in BlitzMax using the engine.dll" I have only one question: We will be able to use its full features with BlitzMax? Also, are there ant bmax users here anymore?
  6. She's a 27 years female who has these interests: Blogs,Travel,Reading,Movies,TV How could she be a spammer? )
  7. @Red Ocktober: thanks mate. this "findChild" function is perfect. For now I think this is enough.. After I load the scene, I need to manipulate some objects, not many, so this might be ok.
  8. cassius, the problem is not my mat file. the problem is that, after conversion the gmf file does not have any material set at Surface 1. It is empty...
  9. @cassius: if I am doing that I will just copy the "bg_pos" entity to the Pos entity, but I will not be able later to move that object for example. I will need to search again through all...
  10. no chance. The only files which are working are FBX files. Also we tried the 3dmax plugin to export directly the GMF files and sometimes is working ok so I guess we are ok for now.
  11. There is a mat file made by me. The problem is that the model itself has no ideea what material to load... I cannot talk now with my artist. I will ask him tomorrow to give me an obj instead of a 3ds. Maybe when he saved the 3ds he crashed something?
  12. ok, this will be at least funny for you guys but: how do I "store" the pointer? I tried this: For Local e:TEntity = EachIn CurrentWorld().Entities Select GetEntityKey(e, "Name") Case "a_1" MapInsert(map, "tree1", e) End Select Next but then I cannot "read" the info in no way..
  13. @Pixel Perfect: I already have the body for that boxes. I just added EntityType = 1 for every box. Now I have coll detection with the ground and with my rocks. For point 2, I might create (after my scene is loaded) an array of entitites... I could store what I need and make the checks during the mainloop. Damn this is difficult. I do not have any REAL experience with 3D games. Except these little tests I never tried to code a 3D application... I still do not have that knowledge. I download Aggror's pdf and I will have a look over it. Thank you.
  14. My artist made me a simple scene. A gate with some walls.. He gave me the 3ds file and some jpgs. First I converted the jpegs to dds using DDS Converter from Tools. Second I used a 3ds to gmf converter and I obtain the gmf file. The problem is that I have no materials set for this model. I mean, I made the material file... but in the GMF Viewer the Surface 1 -> Material is null. Why is this happening?
  15. @Pixel Perfect: right. my bad. forgot to actually add a Mesh... now is working. thanks The only problem is that all the boxes are going through the terrain. How should I add the collision between the rest of the world and my boxes? @Cassius: ok. right before starting the main loop I entered the following: For Local e:TEntity = EachIn CurrentWorld().Entities Select GetEntityKey(e, "Name") Case "a_1" MoveEntity(e, [e.position.x, e.position.y + 5, e.position.z]) End Select Next And my tree was up there. That's good. My next question would be: is this a good practice in real time? I mean, let's assume I have a character and I move it through the world. I want to check if my character is near a door and when I press "E" to open that door... or do anything with it. is there ok to make a "search" through all the entities and when I found the door to retrieve it? Is there another way to directly access that object?
  16. I had a look over the Blitzmax templates from the LEBuilder and remake the tutorials. I was able now to load and render my map made with the Editor. Just wondering how could I access my objects from the map now. Also I am interested in adding some models. I tried this simple code right after my map was loaded and before entering in main loop: body:TBody = CreateBodyBox() SetBodyMass body, 1 For n = 1 To 100 body = TBody(CopyEntity(body)) PositionEntity body, Vec3(Rnd(-5, 5), n, Rnd(-5, 5)) Next but no cubes were visible..
  17. Too many problems as I already said. I decided to make some custom models. I will talk with some freelancers for this.
  18. Hello all again, Today I received an email from our BFG contact. The game is very possible to be released this Sunday 11/07. We almost finished our game site and you can visit it here: http://www.jane-croft.com After the exclusivity ends we will share the demo to other shareware sites in order to raise our Google rank. The game will also be available to purchase directly from our store. We use for this, the FastSpring.com services. They have a very cheap commission fee Also we will contact more game portals but is quite tricky: Too many places selling the game at the same time will water down sales. What we want is to stretch out the lifetime of the game. If we sell it at a lot of portals at the same time, we'll get a large sum of money but then the game won't sell anymore. If we sell the game one portal at a time, then we will get more sales because it's out there longer. That's all for now, Raul.
  19. It's sad because I want to use C# too
  20. XML Parsing Error: no element found Location: http://www.unwrap3d.com/u3d/order.aspx Line Number 1, Column 1: I am from Romania
  21. When I said the Buy does not work I was talking about the Unwrap3d.
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