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Raul

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Everything posted by Raul

  1. Raul

    Mouse picking

    yeah, you are right. well, Lazlo said that I need a new version so until then I will remain on checking the position of the entity
  2. Raul

    Mouse picking

    I think I understand now, but what is I use only meshes? no models :-?
  3. Raul

    Mouse picking

    you lost me somewhere here: When you pick something, however, remember you get the mesh. So any key set to the model won't be accessible. Use Pick.Entity.Parent to get the model of the mesh picked, I assume. If I use: pick.Entity.Position I will receive the position of the sphere (Mesh.Sphere) which I clicked.. Why to use .Parent?
  4. Raul

    Mouse picking

    Yes, I receive almost all the data in the 'pick.entity' (position, roatation, etc.) but I need to know what mesh did I pressed... something like an ID I need this info because I have 2 arrays: planet[ ] and meshPlanet[ ] planet is a class with all info (position, type, name, population, etc.) and meshPlanet is the Leadwerks mesh. When I click on a meshPlanet I want to know what planet did I clicked.. From pick.entity I can't find something usefull except Position..
  5. Raul

    Mouse picking

    Me again: So I use Raycasting.CameraPick to test the collision between my cursor and my planet (a sphere) I record the data in Pick pick Now I am interested to know what mesh did I exactly hit with my mouse. Because every sphere represent a 'planet' in my game. One way is to compare the position of the pointed mesh with my all meshes but I was thinking at something more exactly, because there will be more meshes with same position later in my game.
  6. Raul

    Mouse picking

    I thing I found. I used: if (Raycasting.CameraPick(pick, Framework.Camera, new Vector3(Mouse.X, Mouse.Y, 5))) { //do here }
  7. Raul

    Mouse picking

    I receive a "Error 2 'Leadwerks.Pick' does not contain a constructor that takes 3 arguments" EDIT: I see that the Pick() function cannot receive any argument :|
  8. Raul

    Mouse picking

    Hello guys, After a long pause, I started learning Leadwerks again. I am trying C# because is much easier for me (I know VB.NET). I am trying to learn how to use mouse picking. Please can you provide me some sample? I want to know when I am clicking on a mesh (it's a sphere)
  9. looks to robotic but damn it's pretty good.
  10. Raul

    The last road

    Very good. The atmosphere is perfect. Remembers me of Silent Hill. The music is also very important and I like it. I hope you will show us more videos soon Good job!!
  11. That's pretty complicate but we have A LOT of examples near us. Depends for what game do you create the GUI. In my opinion: The GUI = Menu system + HUD (for all the types of games) In a FP(S) game, as you can see these days, the HUD is almost gone. Amnesia has no HUD just a few elements for inventory and diary. Old fashion in my opinion. Crysis has a 'futuristic' interface the game menu is almost integrate in the HUD. Now you can make a simple shooter (like half life 2) or a more complex game where you have a map, an inventory system, a skill tree, etc. If you will have a lot of windows like these that you must design your GUI very careful. A bad example is Arcania. I played the demo and the GUI is like sh$t. Just a quick note: Doom 3 has a very interesting interface. It is very much to talk about it so it's better to play it a little. • What options do you think are needed when rendering widgets? Should they be simple coloured quads? Loaded from images? Have visible borders? Depends of the game type. • What widgets should have adjustable opacity? I remember in Unreal Tournament that you were able to color the hud in whatever you wanted and also to modify the Alpha of ALL the elements. That was easy and helpful.
  12. Raul

    Village generator

    It's interesting. GJ
  13. Very nice Aggror! You are doing very well with this tutorials
  14. Just a short entry for now. Finally, we received a confirmation email from Big Fish Games and these days we are working to implement their requests. I hope until the end of the month we will send our game for full QA. Here is a picture from the title screen. I will come with more pics in the next days. Update: More news may be available through: http://www.facebook.com/pages/RVL-Games/112666448755905
  15. just read it. great job Josh. we should have more articles like this one.
  16. Maybe it's a strategy. While retreating he's killing all enemys.
  17. Leadwerks is one of the easiest engine to work with and all the community here will be glad to help you if you will have any issues.
  18. Please don't use ONLY CAPS LOCK in topic title because is awful.
  19. For some reason I see again numbers like "1280775963" in the Last Post Info and even if I read all the new topics/threads/comments from a forum if I go back I to index/werkspace I still see the "New Topic" icon. I must press Mark Board As Read to clear them all, which is very, very bad. I tried the "Delete My Cookies" button with no success.
  20. Now, thats my be interesting
  21. Yeah this happens to my office one time. We installed a lot of OS (xp, vista, win7) for testing on same machine. One of the Win7 installation had a Windows.OLD folder but was empty. Anyway you should save your data on another partition (not the C:) and then install it. Will be ok.
  22. I see you use Vista now, why the hell do you wait so much time? D
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