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Raul

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Everything posted by Raul

  1. Raul

    DynTerWerks editor

    I do not think that a racing game would need such a BIG terrain system
  2. Raul

    Aerora

    very nice map. the floating islands are awesome. I would like to have a map like that to play around
  3. @macklebee: The package was in the Download -> Assets
  4. This is completely zero. The HUD images have the same width and height on any resolution. You only need the position on screen. AndyGFX solution should be perfect for what you want.
  5. I like the screenshots. Very nice work. I vote for you as an artist
  6. Assuming Pathfinding is just a piece of the AI I would say: - AI: Pathfinding (environment collision detection + solve collision, friendly/enemy collision detection + solve collision, formation movement in RTS cases) of course an RPG AI is differit from a RTS AI and also not the same with a FPS AI. B) But a Pathfinding system could be use in the same ways with the all types. I would also pay for a good pathfinding lib but not thousands
  7. Yes, it's working now. I took the lines from an example, from Lumooja when I used the old version. The effect didn't work, but it was not a priority that time.
  8. Someone has any idea about this problem?
  9. I do not know the name of the show. Was looooong time ago (5-6 years)
  10. Thanks Pixel Perfect. I used your sample to determine the player pos and player head position. It seems the difference between these 2 variables is 0.96
  11. I already done that. I copy paste the sample from the wiki and same error
  12. can you please help me with drawing the values on screen? I tried: DrawText(10,10,myPlayer.PlayerHeadPosition.Y); and I receive: error C2665: 'DrawTextW' : none of the 2 overloads could convert all the argument types
  13. Also here is the code for the "player": It's nothing special. CreatePlayer + UpdatePlayer: void cPlayer::CreatePlayer() { //controller PlayerController=CreateController(1.8,0.45,0.3,46); EntityType(PlayerController,1); SetBodyMass(PlayerController,100); } void cPlayer::UpdatePlayer() { //rotation gx = GraphicsWidth()/2; gy = GraphicsHeight()/2; dx = Curve((MouseX()-gx)/4.0,dx,3.0/AppSpeed()); dy = Curve((MouseY()-gy)/4.0,dy,3.0/AppSpeed()); MoveMouse(gx,gy); CameraPitch = CameraPitch + dy; CameraYaw = CameraYaw - dx; CameraPitch=Clamp(CameraPitch,-89,89); PlayerRotation.X = CameraPitch; PlayerRotation.Y = CameraYaw; //movement PlayerMove=KeyDown(KEY_W)-KeyDown(KEY_S); PlayerStrafe=KeyDown(KEY_D)-KeyDown(KEY_A); if (KeyDown(KEY_LSHIFT)||KeyDown(KEY_RSHIFT)) { if (!ControllerAirborne(PlayerController)) { PlayerMove*=2.0; PlayerStrafe*=2.0; } } float PlayerJump=0.0; if (KeyHit(KEY_SPACE)) { if (!ControllerAirborne(PlayerController)) { PlayerJump=6.0; } } //controller input UpdateController(PlayerController,PlayerRotation.Y,PlayerMove*3,PlayerStrafe*3,PlayerJump,500); PlayerPosition=EntityPosition(PlayerController); PlayerHeadPosition=PlayerPosition; PlayerHeadPosition.Y =PlayerPosition.Y + 1.8; double walkadd=AppSpeed()*Length(GetBodyVelocity(PlayerController)); walktimer+=walkadd; PlayerHeadPosition.Y=Curve(1.0-0.4*sin(walktimer/500.0),PlayerHeadPosition.Y,16); } void cPlayer::SetPlayerPosition(TVec3 NewPlayerPosition) { MoveEntity(PlayerController,NewPlayerPosition); } Main Loop: myPlayer.UpdatePlayer(); RotateEntity(frameworkCam,myPlayer.PlayerRotation); PositionEntity(frameworkCam,myPlayer.PlayerHeadPosition);
  14. Here there are the map files. The engine version I use is 2.31
  15. No. I go up and down on hills like everything is ok. Only that the camera is where my feats are. At least this is the impression I have while moving around.
  16. I do not know what else to say. There are no problems using the FPSShooter lua scrip in the editor. But when loading in my program... Now I made a terrain from scratch in the editor and is running good. No one had a similar problem until now?
  17. I made a RAW file with L3DT and imported in the Editor. I put some trees and a few rocks and wanted to try in my "game". The problem is that my camera is stick to my feet. (see the pic) THis is happening only when I use terrains made by importing RAW files from L3DT.
  18. Raul

    A few words about me

    Thanks for the good words Kevin.
  19. Something like old Resident Evil games right? Anyway from what I saw in the little movie this is what I understand. Placing the camera in some position helps a lot to create some kind of atmosphere depending of your game type. I saw this on TV in some kind of "Movie Maker" show.
  20. Raul

    A few words about me

    No. The casual game is not made with Leadwerks. Leadwerks is too powerful to use it on a Casual Game But our 3rd project will be made with Leadwerks. I will talk about it later.
  21. I will be a little violent but you are far from a good game concept/design document. I know this is the start but you still have a lot of work. A MMORPG game cannot be "resumed" in a couple of doc pages
  22. Raul

    A few words about me

    I started this blog to share my indie experience with all Leadwerks users. Also I will post here news about our current projects. About RVL Games My name is Raul Gogescu and I made RVL Games a year ago. Right now we are 5 guys and we all worked in gaming industry. Unfortunately our skills are not enough to create a full commercial game so we have to make contracts with other teams. About RVL Hacker, our first game With a friend of mine, which is also our web designer, we made the graphics and the story for our first game: RVL Hacker. We talked with Exosyphen Studios and they helped us with the programming part. Of course we payed them (a generous sum of money) for their work. We released our game in September last year and we are still on minus. I do not think we will make some money from this very soon anyway. Right now we are developing a game for the Casual market which will be sold through Big Fish Game portal. At least this is our target. I will tell you more about this in future posts. BTW, you can become a fan of our FaceBook Page here: http://www.facebook.com/pages/RVL-Games/112666448755905 and win a free copy of RVL Hacker That's all for now, Raul.
  23. is working perfect. thanks guys.
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