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About beepboop

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  • Birthday 02/26/1992

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  1. Could add a little bit of fish eye/barrel lense effect on the edge of the screen as the helli moves up to make the horizon look roundish. awesome work
  2. beepboop


    My small project will be called , it will be a dark medieval Diablo style single player action RPG. The graphics will be simple, no PBR, 256x256 map, reasonably low-res models. Camera style? Top-down-ish I think? Like in Diablo exactly - and because the camera is not directly in-front of the 3 models, I can get away with low-resolution assets - bonus. Also, with top-down view, I won't have to worry about high resolution sky-boxes. What's my plan for this project? I plan to make this project as small and as simple as possible, possibly release it as open-source, and have fun w
  3. I updated the script to include the header files of projects. I've tested the script today with multi-folder project structure as I move ahead with my project, it builds. Also, there's a better script using CMAKE, if you want it please ask @aiaf.
  4. Hey aiaf! Sure, send a link over, please. Thanks. And yes, Diablo would be the most fitting example. The recent Diablo installments are too vibrant for me, it doesn't fit the title. Blizzard needs to cut down on the use of glow and shine, it should be reserved for special or high grade items/high tier skills. I think they are cutting the use of colours a bit in the latest one, not enough for my liking though.
  5. I've got a bit of free time on my hands for a while. I plan to take up Leadwerks again and come up with a simple project to have fun with. I use VSCode at work and I don't have a Windows machine at the moment. Codeblocks is a bit dated now and I'm not sure if it has all the features to fit my workflow so I can't use it. It's a bit fiddly to build C++ apps on VSCode. There's a prescribed method of setting up your C++ project in the official hubs but I don't think those are necessary in my case, I just need a script that builds the project which I have below. By the way, VSCode w
  6. Ok, Leadwerks Beta Branch doesn't have it included. I switched to the latest stable branch on Steam. The issue is fixed.
  7. Hey Leadwerks, Update: Looks like this is not a new issue. I'm searching the forum for similar reports and possible solutions. Version: Leadwerks Beta Branch I'm trying to create a custom build script to work in Linux. I want to use VSCode instead of Codeblocks. It's all hands on with VSCode when it comes to building C++ apps hence the custom build script. I have a problem when performing the build. It looks like Leadwerks.a is missing? When performing locate, I can't find it: locate Leadwerks.a Supposedly, it should be in the Library/Linux/Rlease folder (if build is
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