Jump to content

GorzenDev

Members
  • Content Count

    133
  • Joined

  • Last visited

Community Reputation

80 Excellent

About GorzenDev

  • Rank
    Advanced Member
  • Birthday 09/25/1986

Profile Information

  • Gender
    Male
  • Location
    Netherlands
  • Interests
    GameDesign

Recent Profile Visitors

2,467 profile views
  1. You could always edit the "common" template and remove the files you dont want to be copied. Dont forget to backup before editing.
  2. create your own "BlankProject" template its very easy and saves you a lot of time. i remember i made a post somewhere on how to do it.
  3. The style system change results in a lot of manual source updating and since i make use of the GUI system in basicly all of my projects, that's alot of code to change. Maiby i will have to write a small tool that does it for me... i guess notepad++ could achieve it nonetheless nice work on the update.
  4. GorzenDev

    Project Release

    I decided to release the source/project for my GUIEditor. its an unfinished project and not at all optimized, although it is usable. you mite have to upgrade the source project to the latest version. written in c++. the project includes some custom gui scripts found in /Scripts/GUI/Custom. and a FileDialog i designed using widgets. GUIEditor.rar enjoy
  5. you could create your own pre-post processor function in your main.lua, and have that execute when you want.
  6. happy hollidays everybody and a safe and thrilling new year.
    🍻🍻

  7. i'm thinking this is due to NVIDIA trying to force/overwrite game settings when you manually set them. try using default nvidia settings and let leadwerks do its thing...
  8. It all started with a game called 'legend of mir', some guy got a hold of the sourcecodes and decided to release those. (source codes where in delphi 7) with my knowledge of the game i started to search through the project to find references of spells that i knew the mechanics of and slowly i started to understand the basics of how such spells worked. The obvious next step for me whas to add my own custom spell to the game, compile/run and jump for joy. how excited i whas that i just pulled that off some 16 years later i still am just as excited and i learned a few extra languages. i do admit i never went to school for this.
  9. what's with these advertising bots lately ?
    is there something we can do to block such a person?

    1. Show previous comments  4 more
    2. gamecreator
    3. martyj

      martyj

      @gamecreator IP.B doesn't send spammers.

      Spammers exist on the internet everywhere

      From my past experience of running an IP.B forum there was a strong correlation between IP.B's spam block filters and the current subscription status of our software.

      IP.B is set up so that you have to pay a fee to continue to get software upgrades (makes sense), but if you don't want upgrades you don't need to pay this fee. I always had a major spam issue whenever our subscription ran out. (Could be wrong as it was a personal experience and not a measured experience).
      https://invisioncommunity.com/buy/self-hosted

      @Josh, do you have re-captcha on the sign up page?

    4. gamecreator

      gamecreator

      Ah gotcha.  Thanks for the clarification.  Though I still wonder how that would work if they have something like 2 million users.  They have subscriptions expiring literally every day of the year.

  10. GorzenDev

    GUI

    that is one option. i recommend moving the event loop outside of the menu file though. then call processevent(event) with a return value on any table that needs to process events. for example in my current c++ project i actualy have a class called GUIManager which holds the event loop. which in turn calls other gui classes to update and grab events. when that call returns true then the event is processed and there is no need to call other classes with that event. example code(C++) : //Handle GUI events while (EventQueue::Peek()) { Event event = EventQueue::Wait(); // //Update menu UI events if (!gamemenu->Hidden()) { //exit game if (gamemenu->ProcessEvent(event) == false) return false; } //update game UI events if (!gameui->Hidden()) gameui->ProcessEvent(event); }
  11. GorzenDev

    GUI

    you can create multiple GUI to hold widgets. but only one event loop can be used.
  12. i think this will get you the answer you need.
  13. GorzenDev

    Custom Widgets

    why the sad face? you need any help
  14. almost forgot... checkout AggrorJorns plugin for visual studio code. very helpfull https://www.leadwerks.com/community/blogs/entry/2145-visual-studio-code-for-leadwerks/
×
×
  • Create New...