Jump to content


  • Content Count

  • Joined

  • Last visited

Everything posted by MrIslomaniac

  1. which hosting service would you prefer? (dedicated servers)

    1. Ywa


      Depends on location.

    2. MrIslomaniac


      Germany, so the server should be around europe


    3. Ywa


      You could try www.serverffs.com

  2. I am using the most recent release of the engine. Setting up an example as we speak.
  3. I would say that the physics model has some bugs in it, it seems as if it is turned by 90°, I am already using sweptcollision now ... here is a video, it is all explained what is wrong =) Josh, please do us the honor of explaining that
  4. you can just set it with code on the cube model. How would I do that? Scaling the terrain uniformly does not work, I get the same result. Here is an example of the editor having that problem, even with sweptcollision... You can test it yourself, just put the cube on the given coordinates
  5. I am using the latest version (newton.dll 6 July 2010) and even cubes pass through the terrain -.- For collisions I am using Collisions(1,1,1); and then I set the type of the terrain and the cube on 1. So I am using slidingcollision. If it works that much better with SweptCollision, how do I make use of it without gamelib? Thanks for your reply Oh and btw, when I use scaleentity, the bugs are even worse, my controller can even look through the terrain... see this -> http://leadwerks.com/werkspace/index.php?/topic/2353-some-terrain-bugs-again/
  6. Anyone? Josh? What do you think of that problem?
  7. Ok, I just found out that if I load a Scene created in the Editor, the physic doesn't work either ... Just look at the picture I am really pissed, because this is a main feature of the engine, and also for my game, and it does not work. Correct me if I am wrong... This is the Cube I am using: http://rapidshare.com/files/407435681/Cube.rar This is the Scene: http://rapidshare.com/files/407435898/Scene.rar TEntity Scene = LoadScene("abstract::TestMap.sbx"); Almost always does the physic work as it should, but sometimes, I mean in special places on the terrain, it does not.
  8. How do I set the MetersPerTile in code? I know that it works in the editor but when I try it in C++, it does not work because the terrain just wants the resolution. Yes I know I could also load a sbx-file, but then I can't access the Terrain: TEntity Scene = LoadScene("abstract::TestMap.sbx"); Terrain = FindChild(Scene,"Terrain"); That does not work =( Hope you can give me some advice MI
  9. Jordan, it has nothing to do with his graphics card, Overlord try to set the camera near range in the editor a bit lower, that should do it. It is a mix of shadow quality and near range. Had this once too, but just in the editor, in code it works perfectly MI
  10. Well the updater says, I am up to date, do I have to download it anywhere else? AH NVM, just found out why ... But the terrain Bug with height 1 still isn't fixed Hehe, it only shows the terrain, when the height is under 0.5 I would really love to load a sbx file, but i need to change the terrain in code, so is there any way i can get a terrain from a sbx-file?
  11. Well I posted the relevant code ... Other things are just a rendering frame, a mmoveable camera and a box. You can see the "wrong interactions" in the pictures. @Lumojaa: It also happens, when I do not scale the terrain, not so strong as in the pictures, but it occures ... and what about this case? Terrain = CreateTerrain(512); SetTerrainHeight(Terrain,260,260,1); No graphical terrain anymore, just physics
  12. Well I made that money in a school contest, where i made a program featuring our solar system in detail(Planets, Sun, Asteroids, Moons, planet ellipses, etc). I am going to upload my program some time in the future =)

    1. Richard Simpson

      Richard Simpson

      That's cool :D I love the solar system, so I can't wait to see your program! :D

    2. Pancakes


      the solar system rocks!! xD

  13. If anyone can approve these bugs, I would be so pleased: Terrain = CreateTerrain(512); SetTerrainHeight(Terrain,260,260,1); Here I do not see anything, in Physicsdebug I do see the terrain... Terrain = CreateTerrain(512); ScaleEntity(Terrain,Vec3(4,100,4)); SetTerrainHeight(Terrain,260,260,0.03); or Terrain = CreateTerrain(512); SetTerrainHeight(Terrain,260,260,1); Here a simple CreateBox does not interact correctly with the terrain ... Greetings fellas
  14. just made his first 100 euros with leadwerks =)

  15. Did anyone get Decals for terrain working (in C++)? Thanks, Dustin
  16. just got his network code working =) now eth the fun begin

  17. just got his network working =) now eth the fun begin

  18. works fine here =) the camera just turns too fast and the controls are switched (a and s, w and d)
  19. No, just wrong typing, sorry =( if (atoi(GetEntityKey(entity,"Value1","NULL")) >= (atoi(GetEntityKey(entity,"Value2","NULL")))){ printf("LOLOLOL\n"); } Sometimes it works, sometimes it does not ... Examples: 1 >= 58 well as i said sometimes it doesn't work with any number, sometimes it works perfectly... //EDIT found a way to get it working, when i store atoi(GetEntityKey(entity,"Value2","NULL")) in an int variable right before i do the if statement, it works =) thanks for your help Dustin
  20. no that works correctly, atoi(GetEntityKey(Entity,"Value1","NULL")) returns 30 and atoi(GetEntityKey(Entity,"Value2","NULL")) returns 20 but this if is not working if (atoi(GetEntityKey(Entity,"Value1","NULL")) >= atoi(GetEntityKey(entity,"Value2","NULL"))){ return 1 } else return 0 always returns 1 even if left side is 0 and right side is 30 ... another example that does not work: 0 >= 0
  21. Why doesn't this work? if (atoi(GetEntityKey(Entity,"Value1","NULL")) >= atoi(GetEntityKey(entity,"Value2","NULL"))){ Left side contains 30, right side 20, but it doesn't work -.- Any idea? Thanks
  22. is wondering how to see more recent Blog Entries...

  23. YYa found that out too, thank you =) All works now, my first project has been finished and shown to an audience at a competition. If i win, I will publish the program here Dustin
  • Create New...