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MrIslomaniac

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Everything posted by MrIslomaniac

  1. Hehe @ mackle Never thought of that ... I just need to get all the people that are interested in my game to buy a new card ... P.S. He can run Unreal engine 3 with over 100 frames Josh uses pixelshader commands in vertex shader and it works only 3.0+ really? well you are not supposed to do that Josh ... Well nvm, works with nvidia
  2. I meant SM 4.0 Here Well I can use OpenGL 2.1 and newer versions with my xp with dx9 ... Java application of a friend // Well never mind, he informed me xD
  3. You got a point there... But face it, right now there are not so many people out there that have either a NVidea graphic card or an ati with shader 4.0 which makes testing for me kinda hard, 3 of my friends don't have that. But when i look into the future, cause it will take ALOT more time until i get something to actually test and work there will be more and more people with such graphic cards every day. And i don't want to make a sm2 game, just want my game to run on such a card. Maybe these people will then buy a new graphics card xD Ask yourself: would you try to get a game running that c rashes before something started? Or would you rather try to get a game running that looks just bad because of the card you are using ... Dustin P.S. The problem is actually not the SM3 but the SM4 for ati!
  4. Yeah Lumooja that is what i am talking about. I know many people that will not play a game that does not start on their machine ... This unfortunately limits the possible users alot =( And another example for a really good looking engine that uses shader 2.0 or shader 3.0 UNREAL ENGINE And it looks better if the game starts and looks crappy instead of not starting at all ...
  5. Hey Guys, it's me again I just send a friend of mine a cube demo, a simple cube that is spinning and it does not run ... Can't we get the option to set the minimum requirements to shader model 2.0? Because the people I am making my game for sometimes don't have an nvidia graphics card or direct x11 for shader 4.0 Greetz Dustin
  6. I tried to make my own oildrum objects as well as a boat that float on the waterplane. But what i get are objects that bounce off from the waterplane and jump 4 meters into the sky. I am using the same properties as the oildrum and a .phy file generated with 3ds max obj exporter and then objtophy.exe or phygen.exe (both same result). I even copied the lua code from the original oildrum once but still bouncing ... Any ideas? Josh? How did you make the oildrum //EDIT: I think it hase something to do with the size of the phy file. i just made a smaller one and it behaves just like the original one ... Is there any way i can get that result with a bigger file? Greetz
  7. When i use this code from the wiki: void _stdcall MessageReceiveCallback( TEntity entity, str message, byte* extra ) { char str[256]; sprintf(str, "%d got a message. Message name: \"%s\"", (int)entity, message); MessageBoxA(0, str, "MessageReceiveCallback called", 0); } and call it with SendEntityMessage(Cube, "Hello World!"); i get this result : 31324672 got a message ... So i wondered if it would be possible to use somethign like SendEntityMessage(31324672, "Hello World!"); in order to send it to entities from other classes. This example obviously does not work =( Does anyone have an idea? Greetz and thanks
  8. Hey Andy! I am currently working on a solo project and I will do that in the future as well ... Working in a small or maybe large team would but great but not necessary in my point of view. It might take much longer and you will sometimes feel helpless, but the more struggle you go through, the more familiar you get with the engine and your programming language. I also got many people and groups that are interested in playing my game, even if i charge for it (don't ask what kind of game, i won't answer ). A friend of mine is also programming a game, alone, and he is making much progress in the last time. Considering the bug testing I do not think that small groups are disadvantaged because they still got a great chance for testing. I have 3 friends, one of them is the programmer i mentioned before) and we hang out in a VOIP program and test each others game. This way we will detect many bugs before we go to actual testing. In that time, I will have about 50 people testing the game for the first time (hopefully not the last). And if there are any bugs left in the Beta or even after the first release, people can still report bugs, it is just the same with any other game. So I DO think that solo programmer or small groups have a chance of succeeding with a commercial game that actually does sale. Greetz and nice afternoon Dustin P.S. I have never written that much on a forum oO
  9. Uh didn't see that coming... Thank you and I am sorry to have bothered you CLOSED
  10. Hey Josh! =) I wanted to ask if you could upload the source code of your 3d chat version 5. I would appreciate that, thank you. Regards Dustin P.S. Guys, if i am not the only one who wants this, just reply so Josh sees there is much interest and we get the code
  11. I found a solution with 3ds max =) Thanks guys Dustin
  12. Well it's not big, just 6000 polygons and it consists of some buildingt, approcimately 100 meters x 100 meters I am using 3ds Max and I don't seem to find a way to flip normals, looking in google now.
  13. Tried this, but now it just crashes on startup -.- TModel scene=LoadModel("TestMap.gmf"); FlipMesh(scene);
  14. I made small model today, but i am getting weird results when I load it in the editor (->attached file). So I loaded it with another engine: works just fine. A friend of mine says that he is getting such a result, when his Z-Buffer is missing. Any ideas? Dustin
  15. http://free-loops.com/ is also a really good site =) found it on the internet this week, many sounds and nice quality, unfortunately sometimes just personal use only =( greetz
  16. Is there something I need to code except for THost host = CreateHost(0,86,2); (C++) cause when i do this, the program kills itself with "unhandled exception" i added the networked.cpp and the include ... anyone knows? thanks in advance
  17. I am trying to get it working right now, but can't figure out a way =(
  18. Is there anything like that? I asked a friend of mine who is programming with LE as well and he said I could do it with a Resource Hacker or with API calls. Has someone out there any experiences with this? I think there are many others who want to know a solution as badly as I do?!? Maybe we can even make a feature request, if there is none. Greetz Dustin
  19. Doesn't work with fresh installed microsoft thing ... Well try it tomorrow
  20. Well you can easily upload it to any other hoster, e.g. rapidshare ... greetz
  21. Thanks guys =) I'll try that after school today. Are there any tutorials on LEO? I have never used it and don't know how to enable it
  22. Hey guys the 'small school project' is actually a really big and important one, it replaces 1 classtest in year 12! So heres my problem: UPS() does work in Lua, but doesn't in C++, so what command is it? Next thing I need to know is well i don't know anymore -.- I'll write that later Until then cya folks and thanks in advance MrIslomaniac
  23. Thanks rick for that fast reply. You know what, that is exactly what i was looking for. I don't need collision, the cameramode should just be accessible by pressing a key. Normal mode would be first person and then if you press some key, it should change into free rotation =) Thank you very much I won't be home tonight, having a little party xD so cya next year Dustin
  24. Ok guys here's the thing: I have to do some kind of classtest, just at home, for physics. So i thought making something with LE would be really cool for me and my teacher, well here I am. I am trying to get a camera working, like the one in the gamelib, where you can mvoe all around the player, but I am failing ... can someone help me or if you already have such a camera, post it here? Luacode would be great, but C++ even better =) Many Regards Dustin P.S. Happy New Year =)
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