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GarlicWaffle

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About GarlicWaffle

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    Male
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    Colorado
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    Leadwerks
    Video Games
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  1. GarlicWaffle

    Science

    Science is a somewhat large game that I made for a school project. Details: You play as a random person who has mistakenly entered Lakritz Laboratories, and must now fight your way through numerous monsters, with the aid of a powerful but inaccurate shotgun. This game has five story levels that take me about twenty minutes to complete and one survival level. This game also has completely custom monsters and weapons. Other Stuff: The player has a health of one, so the monsters will kill you in one hit. The crosshair is not accurate, so aim a little to the left. Your ammo resets after each level, so there is no need to conserve it. Don't forget to get ammo from the many ammo boxes. I had difficulties with spawning a player with the shotgun, so you must pick up a new one at the start of every level. Remember to report anything wrong or anything you want changed! Controls: WASD to move. E to use or pick up ammo. Enter to respawn at anytime. F for flashlight. Huge thanks to The Hankinator for his AI script.
  2. GarlicWaffle

    Science

    Science is a somewhat large game that I made for a school project. Details: You play as a random person who has mistakenly entered Lakritz Laboratories, and must now fight your way through numerous monsters, with the aid of a powerful but inaccurate shotgun. This game has five story levels that take me about twenty minutes to complete and one survival level. This game also has completely custom monsters and weapons. Other Stuff: The player has a health of one, so the monsters will kill you in one hit. The crosshair is not accurate, so aim a little to the left. Your ammo resets after each level, so there is no need to conserve it. Don't forget to get ammo from the many ammo boxes. I had difficulties with spawning a player with the shotgun, so you must pick up a new one at the start of every level. Remember to report anything wrong or anything you want changed! Controls: WASD to move. E to use or pick up ammo. Enter to respawn at anytime. F for flashlight. Huge thanks to The Hankinator for his AI script. View full game
  3. Hi! I am trying to make a neat rocket that I made in blender simply fly in an arc across the sky. The problem is that when I change the x-axis rotation for my rocket model, the y and z axis rotation changes as well for some reason, to seemingly random values. The rotation on the x axis also jumps to weird numbers and makes my rocket fly in very wacky directions. Here are some screenshots: There is probably some easy solution that I missed here, but I cant find one. Oh and happy holidays!
  4. I haven't posted anything in a while, so I thought I would report this annoying thing I found. When messing with this character I made in Blender, I would put him into a scene, decide I didn't like him, and go back into Blender to edit him. I would then export him again and overwrite the original character. If I overwrought the original character with a new one while the old one was still part of the scene, my original character would become this horrible distorted thing that could not be deleted. Furthermore, my original character prevented me from running my game, deleting stuff, and saving, probably because he was angry at me for overwriting him. I got around this by copying and pasting my entire map into a new file. That's all.
  5. Just uploaded an old game I made to the launcher, go play it and tell me what you think!

    1. Show previous comments  3 more
    2. CangoJoe

      CangoJoe

      Looks great, I really like the atmosphere! The key to bring up the instructions at the start screen didn't seem to work so I couldn't figure out what to do though. I was walking around and kept randomly dying.

    3. Marcousik

      Marcousik

      Great but I'm pretty sure something is going wrongbecause of the performance is very bad for a game like this.

      The scripts used seem only to have use() functions except of the player... So it should run smoother.

      I stop playing because of this.

    4. GarlicWaffle

      GarlicWaffle

      Good feedback, I will try to solve these issues soon!

  6. I just made something like this for my game, and the way that I did it was creating two sound sources (one with scary music and one with normal music) in a single script attached to a pivot, and setting the volume of the scary music to zero. When a monster spots you, the volume of the scary music increases to 100 while the volume of the normal music falls to zero, and they switch again if the monster goes away.
  7. So I just stayed up until 3:00 AM trying to export a model of a monster from Blender to Leadwerks, but every time I do this, my monster's legs took like this: In Blender, the monster looks fine (his name is Franklin), but here, it looks like the lower leg bone is flipped upside down and inversed. I also exported it without any Armature to make sure that the bones were causing the problem, and they were. The cause of this is probably this weird IK system on his legs that I copied off of a YouTube video (Just search Blender Character Creation and click the first thing that pops up), but I used the same thing on other monsters I have made and I have never had this problem. So I just spent about three hours messing around with a bunch of settings in Blender trying to fix it, and now I'm tired and wanted to know if anyone here had any suggestions. Thanks!
  8. Thanks everyone! I knew that I needed to apply forces to the objects somehow, I just had no idea what the easiest way to do it was, or how to start, but that code was super helpful! Thanks Einlander! Now my dream to destroy the player with flying shrapnel can finally come true...
  9. I'm making a game that incorporates explosions, and was wondering if there was a way to make the explosion move nearby props to make it more realistic. It would be fun to see things go flying around the room when something explodes. I also just wanted to post a question for the first time.
  10. Thank you so much Thirsty Panther and mdgunn! This monthly script challenge was a great idea, and I am excited to see the next one. I hope that my jetpack script is helpful to some people!
  11. Here is my submission! This is my first time using dropbox and all that, so tell me if something goes horribly wrong. Here is the script and assets, you should put it under the Models folder of a project. It should have a little refuel station model I made. https://www.dropbox.com/sh/itobxiovteuhhaz/AACstVsTrfUQ9Gqrs8utPLMUa?dl=0 Here is a neat map that I made. https://www.dropbox.com/s/2zhr18sof337j5d/MSC%20Nov16.map?dl=0 The map and script use textures and models from the first link, so it will not work if copied incorrectly. If something does go wrong, just look at the Player.lua from the first link, and get rid of the textures and stuff. If it does work, then yay. Thanks for the awesome script challenge!
  12. My current status is hungry.

  13. I finished my entry, but can you explain how/where to submit it? Thanks!
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