Thanks!
That solved my problem!
However, because my camera is attached to the character, during rotation camera shakes.
I solve that like this:
function Script:Start()
self.camera = Camera:Create()
self.cameraZ = self.camera:GetPosition().z
self:UpdateCamera()
end
function Script:UpdateCamera()
self.camera:SetRotation(35,0,0)
self.camera:SetPosition(self.entity:GetPosition().x,self.entity:GetPosition().y, self.cameraZ )
self.camera:Move(0,0,-120)
end
I don't know if there is easier or more clean way to do this, but it works.