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Merries

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Everything posted by Merries

  1. Appreciate your feedback Josh, documentation is sometimes more of a challenge then the software
  2. Thank you Josh, and yes I went through the official tutorials and oops, ok on the search I guess it does not show up unless you log in. My mistake. Regarding finding information, here is a scenario, you go through all the tutorials, however, you want to go back and find something specific, that is where I'm running into the problem, you have to search through them and hope to find the related topic. Perhaps an index can be made of common topics and where to find them, I hope this makes sense and it would certainly help.
  3. Couple of questions 1 - How do you search these forums, I'm not finding a search ability anywhere. 2 - I am starting to work with the engine but I am trying to find specific information on how to use a FPS camera without having to go through and try to find a section of the videos or in the tutorial documents that go over this? Again, is there a way to search for specific information? 3 - I am also looking for the information on how to set up a skybox, and I crossed it I think somewhere in the videos or documents, it does not seem to be in the terrain tutorial I could have missed it. Is there a general manual other than the coding manual? If not it is dearly needed. Thank you!
  4. Oh thank you I did go over that tutorial and know how to attach a script, I was referring to character animations, I didn't make that clear, sorry about that.
  5. I'm new to the engine so the previous project does not apply, thank you for the answer, Do you have a walkthrough of how to use this? Thanks!
  6. Watching a video tutorial is a very helpful resource, however, having a written document with the same steps can often help even more. In most cases when recording you are referring to a document you have written, some people can do a video tutorial off the top of their heads. It does take quite some time to type out a document for a video tutorial so in that case perhaps providing a pdf/doc of the scripts with highlighting and good notes would be very helpful. Thank you!
  7. Watching some video tutorials from 2013 on setting up the animation of a player character. In the video, he makes some coding additions in the App.cpp file. Keeping in mind coding is a challenge for me, though I'm learning so much more in Lua then I have in the past. Would you still add these functions in the App.cpp file to get a character animating and what is the uses for the Animation Manager script? Thank you!
  8. After sleeping on it I came to realize something. As I'm use to Unity every object is a separate game objects so each object has its own script. What I'm seeing here is that scripts may have (for example) camera control built in to the player movement script, so that was throwing me off. Again a big thank you all for helping get on the right course and showing me the code. As I learn I will be documenting and offering it to the community.
  9. Last question how do I attach that to the player will there be a field exposed to do so?
  10. I appreciate your help, I honestly do, but what do you mean leave the FPS prefab? That's an actual model, will that be walking around behind your character though it's invisible won't that interfere with collisions etc?
  11. Sadly the above script ran as instructed could not get it to work, I could detail out the errors but it would come down to someone walking me through replacing code as needed, again I can mod but ask me to code how to make a cup of tea I cannot connect the dots, believe me I have tried for over 2 years..the classes I took are all 'This is a function, this is a loop' but don't teach you how to use it in a practical manner.
  12. Genebris what about all the rest of the code? What can you delete? What do you comment out? How do you attach it to a player? How do you determine distance between the player and the camera and the camera height?
  13. Ok folks please one of you excellent programmers out there give this poor lady a hand, I have looked at the script for the Ball tutorial, I have watched some videos on the controllers, I have looked at the FPS script. I have done the official tutorials and I'm stuck. Would someone kindly make a 3rd party camera? I do wish to learn LUA, but I need to start smaller then a camera controller Im pretty sure, thank you!!
  14. That's fine I was advised to make you aware, its not a problem using an earlier release.
  15. Did some testing today, found out that FBX2016 will not import into Leadwerks, I've attached a folder with both 2015 which did go in well and the 2016 test boxes with material, also is a screen shot of the folder inside Leadwerks.
  16. Ah success she is now doing her idle in the preview, resized her dropped her in scene. Now learning movement, *grabs handy test box first*
  17. Following the instructions on the help pages I grabbed a model from Mixamo, and uploaded it into Leadwerks, got her textured so far so good. I have a female animation pack from Mixamo for this character all in FBX, single animations so I dropped them into her folder in Leadwerks. Now here is the question. The animations are not showing in the model editor for the character. Looking at the animations in Leadwerks they did convert to mdl. How to I get them applied to the character? I did try File > Load Animation in the model editor. I assume you have to make sure the model, materials, and animations are in the same file? Thanks!
  18. Ah thank you again Mac I gave this a shot and no go, I opened up the FPS project, downloaded a copy of the model with the scripts to my desktop then transferred it file to file back to my current project. I feel like I missed something here. When I checked in the new project LW does not see the model, though the icon appears to be showing in the LW folder.
  19. This may be obvious but I am having a bit of trouble with it. When starting a blank project what is the best way to transfer the first person model to the blank project so you can use it to do a look around? It's not included in the blank project files, should I open the FPS project and export it? Thanks!
  20. Thanks all, Genebris just got started yesterday, understood what you said but it went right over my head *laughs* I'm sure Ill figure that out now I know how its done. Thanks Panther, love the name btw.
  21. I have done quite a bit of snooping about, on the forums and going through the tutorials on YouTube, the complete series done by Jorn Theunisen is old and I understand some parts are outdated. Keeping in mind I'm not a programmer though I can read it fairly well just cannot write it, has anyone developed a rpg style 3rd person camera script? Not sure what I'm referring to a example is, Skyrim or even WOW, where the camera follows and has collision detection so it does not drift through walls, and you can rotate around it with the right mouse button. I'm sure there are developers out there who know exactly what type of setup I'm referring to Any help would be appreciated.
  22. Merries

    Steam Ratings

    Posted my review on what I have experienced so far.
  23. Hey guys I got the Steam edition and started a New project to do a bit of experimentation, wanted to go back to the tutorials but I can't find where the sample files are located. With Steam do they save in another location for Leadwerks? Ok got the answer to this question, for anyone else new, they will show up depending on what starting template you choose. Thanks!
  24. Thank you Macklebee, I might be able to do a conversion from my simpler 3D modeler will have to test.
  25. I did a search could not find anything close or I may be using the wrong search terms. I read Leadwerks only uses FBX Import is that correct or is there also a obj or model format pipeline? I'm currently using Maya Lt. Thanks!
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