Jump to content

bkornienko

Members
  • Content Count

    32
  • Joined

  • Last visited

Community Reputation

3 Neutral

About bkornienko

  • Rank
    Advanced Member

Profile Information

  • Gender
    Male
  • Location
    Ukraine
  • Interests
    Machine Learning, Computer Vision, Life Simulation, Game Development, Inline Skating.
  1. And yeah. Also I discovered that there is Main.lua started. And what if I want to run my C++ code when push "Play" button in editor?
  2. Hello guys! I am newbie in this Engine. I would like to ask you for help. I set up small scene with editor where I put a camera and crawler. I have already done couple of tutorials of changing it run-time (and creating it actually runtime). But what if I want to manipulate with objects which I put on editor? How do I do it? And if you provide some links to resources where I can learn it deeply I would really appreciate it.
  3. Nice. How about thinking to setup git repository with all this utils? Then developer could just run all useful things from you guys just after pulling.
  4. Ok this is really weird! Leadwerks did not start because of something inside the project I am working on "codd". Renaming and running again runs Engine properly. And... Opening map was ok. But. Renaming project back crashes Engine again. What is wrong with it? Renaming all the time my project is not cool!
  5. Alright I found the way to run Leadwerks from terminal and see the log. But it is still do not give me any idea how to fix that crash. Setting breakpad minidump AppID = 251810 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198173041645 [API loaded no] Syncing Workshop Items... Initializing OpenGL4 graphics driver... OpenGL version 450 GLSL version 450 Device: GeForce GTX 960/PCIe/SSE2 Loading texture "/home/rapid/Documents/Leadwerks/Projects/codd/Materials/Common/bfn.tex"... Loading shader "/home/rapid/Documents/Leadwerks/Projects/codd/Shaders/Editor/terraintool.shader"... Loading shader "/home/rapid/Documents/Leadwerks/Projects/codd/Shaders/Editor/wireframe.shader"... Loading shader "/home/rapid/Documents/Leadwerks/Projects/codd/Shaders/Editor/solid.shader"... Loading shader "/home/rapid/Documents/Leadwerks/Projects/codd/Shaders/Model/default.shader"... Loading shader "/home/rapid/Documents/Leadwerks/Projects/codd/Shaders/Editor/grid.shader"... Loading shader "/home/rapid/Documents/Leadwerks/Projects/codd/Shaders/Lighting/ambientlight.shader"... Loading font "/usr/share/fonts/truetype/ubuntu-font-family/Ubuntu-L.ttf"... Loading shader "/home/rapid/Documents/Leadwerks/Projects/codd/Shaders/Drawing/drawtext.shader"... Loading shader "/home/rapid/Documents/Leadwerks/Projects/codd/Shaders/Drawing/drawprimitive.shader"... Loading shader "/home/rapid/Documents/Leadwerks/Projects/codd/Shaders/Model/Animated/default.shader"... Loading shader "/home/rapid/Documents/Leadwerks/Projects/codd/Shaders/Misc/occlusionquery.shader"... Loading shader "/home/rapid/Documents/Leadwerks/Projects/codd/Shaders/Model/Shadow/shadow+animation.shader"... Loading shader "/home/rapid/Documents/Leadwerks/Projects/codd/Shaders/Lighting/directionallight.shader"... Loading shader "/home/rapid/Documents/Leadwerks/Projects/codd/Shaders/Drawing/drawimage.shader"... Loading map "/home/rapid/Documents/Leadwerks/Projects/codd/Maps/temp.map"... Loading material "/home/rapid/Documents/Leadwerks/Projects/codd/Materials/Icons/directionallight.mat"... Loading shader "/home/rapid/Documents/Leadwerks/Projects/codd/Shaders/Editor/sprite.shader"... Loading texture "/home/rapid/Documents/Leadwerks/Projects/codd/Materials/Icons/directionallight.tex"... Loading model "/home/rapid/Documents/Leadwerks/Projects/codd/Models/Trees/pine01.mdl" Loading material "/home/rapid/Documents/Leadwerks/Projects/codd/Models/Trees/pine-trunk.mat"... Loading shader "/home/rapid/Documents/Leadwerks/Projects/codd/Shaders/Model/diffuse+normal.shader"... Loading shader "/home/rapid/Documents/Leadwerks/Projects/codd/Shaders/Vegetation/diffuse.shader"... Loading shader "/home/rapid/Documents/Leadwerks/Projects/codd/Shaders/Vegetation/Shadow/shadow.shader"... Loading texture "/home/rapid/Documents/Leadwerks/Projects/codd/Models/Trees/pine-trunk-diff.tex"... Loading texture "/home/rapid/Documents/Leadwerks/Projects/codd/Models/Trees/pine-trunk-norm.tex"... Loading material "/home/rapid/Documents/Leadwerks/Projects/codd/Models/Trees/pine-leaf-fresh.mat"... Loading shader "/home/rapid/Documents/Leadwerks/Projects/codd/Shaders/Model/leaves.shader"... Loading shader "/home/rapid/Documents/Leadwerks/Projects/codd/Shaders/Vegetation/leaves.shader"... Loading shader "/home/rapid/Documents/Leadwerks/Projects/codd/Shaders/Vegetation/Shadow/leaves.shader"... Loading texture "/home/rapid/Documents/Leadwerks/Projects/codd/Models/Trees/pine-leaf-fresh-diff.tex"... Loading texture "/home/rapid/Documents/Leadwerks/Projects/codd/Models/Trees/pine-leaf-fresh-norm.tex"... Loading material "/home/rapid/Documents/Leadwerks/Projects/codd/Models/Trees/pine-branch.mat"... Loading shader "/home/rapid/Documents/Leadwerks/Projects/codd/Shaders/Model/diffuse+normal+alphamask.shader"... Loading texture "/home/rapid/Documents/Leadwerks/Projects/codd/Models/Trees/pine-branch-diff.tex"... Loading texture "/home/rapid/Documents/Leadwerks/Projects/codd/Models/Trees/pine-branch-norm.tex"... Loading shape "/home/rapid/Documents/Leadwerks/Projects/codd/Models/Trees/pine01.phy"... Loading material "/home/rapid/Documents/Leadwerks/Projects/codd/Materials/Icons/pointlight.mat"... Loading texture "/home/rapid/Documents/Leadwerks/Projects/codd/Materials/Icons/pointlight.tex"... Loading material "/home/rapid/Documents/Leadwerks/Projects/codd/Materials/Icons/camera.mat"... Loading texture "/home/rapid/Documents/Leadwerks/Projects/codd/Materials/Icons/camera.tex"... Loading shader "/home/rapid/Documents/Leadwerks/Projects/codd/Shaders/Model/Flat/default.shader"... Loading shader "/home/rapid/Documents/Leadwerks/Projects/codd/Shaders/Model/Shadow/shadow.shader"... Loading shader "/home/rapid/Documents/Leadwerks/Projects/codd/Shaders/Lighting/directionallight.shader"... Loading shader "/home/rapid/Documents/Leadwerks/Projects/codd/Shaders/Lighting/pointlight.shader"... Segmentation fault (core dumped) Any idea?
  6. Hello guys! After some pause decided to do some stuff with engine. But launching it from steam it crashes. Only thing what it shoes is logo. I have tried to run it from terminal but it required appID. I am running it on x64 Ubuntu. Any idea how to solve this issue? Thanks.
  7. Yes. My bad. Sorry. I meant Linux. Yes. You are right. I have only x86 arch library. But there is not x86_64 one even in steam's root directory. Still weird that this things is working And if I take the library away project is not compiled.
  8. Working with LE C++ project under windows I am getting this error. /usr/bin/ld: skipping incompatible ~/.steam/steam/steamapps/common/Leadwerks/Library/Linux/libsteam_api.so when searching for -lsteam_api But the weird thing is that project successfully started and working. Any ideas?
  9. Playing around with building project for LE under Linux I have discovered that libsteam_api.so file in Project's root directory is x86. Is there way to find x64 version of it? Where this library came from btw?
  10. Btw. Specific set of libraries for spescific compilers Like for vc10, cv12, vc14, gcc etc. Can be provided by DLC. In this case team which uses LE knows which compilers it will use. So they can download only required dlls and stuff. Yes. But there would not be room for real work if you will all the time learn something.
  11. Alright. At least set of libs and cmake for supported compilers. It is much simpler then strict developer with particular version of compiler. For instance Linux. Everything is compiled by gcc (even in CodeBlocks). Why should I learn how to use CodeBlocks if I use Eclipse or Qt for develop?
  12. Speaking about compilers I have came across about several examples how to start new C++ project with LE (but have not tried it myself yet). And the thing is that LE provides ready made project (VS or CodeBlocks). But the point is I guess all logic is still in Leadwerks lib and dll files. So there is no difference actually which compiler developer will use (I might be wrong, correct me if I am). Then it is good Idea to think about CMake project which can be configured under any platform and for all popular compilers. It this case you will have to provide only Cmake project directory. And you will not have to generate all this directories in Project directory like Linux, Windows, MacOS, etc.
  13. I want to add my work for VS2015. I think it is great idea to support this version since it almost fully supports C++11. Which makes easier to develop games cross platform. Since GCC supports C++11 several years.
  14. That is interesting! I will take a look. Thank you. Rick, Thank for you too. Seems it is possible. I will dig into it deeply when start learning about programming side of LE. This topic bookmarked
  15. I wonder will be it possible to assign (may be it already possible) C++ to program object behavior. As we can do it right now with Lua?
×
×
  • Create New...