Jump to content

reaper2259

Members
  • Posts

    47
  • Joined

  • Last visited

Everything posted by reaper2259

  1. scale the size of the decal in the editor, the decal will apply to anything that is within its borders.
  2. either two separate maps or like Genebris said to make your entire map in something like blender then import it as an object. If you must use the leadwerks terrain then you could do something like having the terrain and city on top then when the player gets to a sewer man hole it teleports him to another part of the map or under it into the sewer.
  3. hmm don't think there is much you can do unfortunately, i know one work around would to make a much thinner wall in that place then generate the navmesh and once done put the thicker wall back in and it would still use the navmesh from when there was a thinner wall, but other than that i don't think there is any other way that i know of.
  4. i see where your going with this but i personally feel that this would be to complicated for beginners out there.
  5. yepp i agree this will be great, i had a 2 week internet outage at one point and using leadwerks was pretty much unuseable except for the simple stuff i could remember.
  6. yepp exact same issue, if i jump or move then i can rotate freely but if standing still then no rotation, if i try to rotate then move the character snaps to that direction the instant i move.
  7. is your flashlight set to dynamic+static? here is a reference to lights, if you scroll down to the comments section you will see a very useful comment by AggorJorn. http://www.leadwerks.com/werkspace/page/tutorials/_/lights-r4
  8. these two lua tutorial are pretty good and helped me a lot. https://coronalabs.com/learn-lua/ https://www.tutorialspoint.com/lua/index.htm hope these help.
  9. Hi i have been making my own custom collision types for my current project and although setting your collision type is documented, what isn't mentioned anywhere that i can find in the api is the Collision:SetResponse(type, type, response) command which i only know about because i googled and found 1 post explaining it. I think this command is very useful and should be added to the api if possible, thanks.
  10. agree 100%, youtube is the first place i think most people would look and there isn't any substitution for a good youtube tutorial series, text tutorials are great and all but i find videos are so much easier to grasp and learn from. can't wait to see these tutorials.
  11. I check the steam forums almost daily because im always on steam anyways and honestly i rarely see a post, and when there are posts its usually along the lines of "can this engine make this kind of game" rather than any specific questions of needing help.
  12. ok i managed to make the jump and i finished the game (after a few more deaths lol) and i really enjoyed it, the second level was great i hope to see more in the future.
  13. fun game, that first keypad challenge made me feel stupid for a good 10 minutes lol but the second one was much easier, very fun game.
  14. yeah i tried all combinations of jumping and never made it but i was playing at like 2 am so maybe i was just being derpy so i will try again tonight.
  15. i really liked the game, i also died once to the enemy on the main island mainly because i wasn't expecting it lol, I however didn't make it to the other island because i could never make the jump tried like 50 times having to restart each time i lost all my lives, tried all different jumping points but could never make it, either im missing something or its almost impossible lol.
  16. i could be wrong but i think resizing the character controller is not possible or bugged because i have tried before with no such luck which makes things annoying.
  17. yes that just resets all the settings. sorry but that doesn't work as the size conversion has already happened so hitting save just keeps it at the converted size this actually did work thanks but i have already went ahead and converted all my gui buttons to the power of two just with transparent backgrounds but i will keep this in mind for next time thanks.
  18. Hi everyone i am trying to import a texture to use as gui but the problem is that when ever i import it is resized to the power of 2, i understand this is from having the generate mip maps ticked but the problem is that this option is ticked by default so unticking it does nothing since the image has already been resized and i can find no way around this. maybe i am meant to be doing png gui's different? thanks for any help, also i know this isn't really a bug(i don't think) but didn't know where to post it.
  19. Hi, i don't think leadwerks is the engine your looking for, it may very well be possible to make an mmo in leadwerks but you would need to know lua and c++ but as far as i know networking isn't supported in itself so you would need to program all the networking from scratch using c++. The main reason i say leadwerks may not be for you is because you are looking for a visual scripting program which leadwerks is not, the flow graph system is not a replacement for scripting in leadwerks but rather a tool to make it easier to use your scripts together and on multiple entities, the flowgraph editor doesn't allow for you to drag and drop functions to make a script but rather you drag a script you have already created into it. As for gui you would need to code it all like anything else in leadwerks, currently there is no built in library for gui so that makes things more difficult because you have to code it all yourself but a library for gui is in the works by josh i believe. I hope this helps answer your question.
  20. Thanks that worked great, dunno why i didn't try that especially when iv used that exact command just for keys in the past just one of those brain fart moments i think. thanks for your help macklebee.
  21. reaper2259

    Dino Land

    Wow this is great, Keep up the good work guys i look forward to seeing more of this project.
  22. Hi everyone i am using the middle mouse buttons scroll to set my camera's position which works fine but i am trying to make it so when i hit the E key it resets the middle mouse to 0, when i use window:SetMousePosition(0,0,0) it sets my mouse cursor to 0,0 on the screen fine but the z axis(the middle scroll wheel) stays at the value it was at, currently i can find no way to set the middle mouse back to the 0 position. so for example if i set up a print command that prints out the middle mouse position then scroll out to say -7 which all works fine but then if i hit E the mouse is set to position 0,0 like it should be but the middle scroll wheel stays at a value of -7. Thanks for any future help.
  23. Great entry, i found it really fun and challenging. Don't know if this is a bug or a debug route you left in but in the first 2 worlds you can jump onto the other side then over the tunnel and skip the entire course lol but other than that it was there were no other issues i could see. Keep up the good work.
  24. try lowering the view distance of your vegetation, not just the billboarding, i don't know what yours is at but you don't need to be able to see grass at 300 away in my opinion, also do you have collision on any bush type objects, i played around with having collide-able bushes for a bit but i realized that adding a simple box collision to my bushes brought my frames down by half, bring down both the view distance and billboard distance on those rocks especially if they have collisions should help. also another thing for your scene i don't know how many objects you have in it but if you go into their properties and make sure their view distances aren't set to max but something like medium so they aren't being drawn all the time. you probably already knew and done all of that but just thought i would throw it out there.
  25. hi im not making a chat box and keyhit only returns when the key is first pressed, im not making anything really i was just looking to see if there was a way to just call something like KeyUp or KeyRelease rather than typing out my own manual checks.
×
×
  • Create New...