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vertega

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  1. After the last update, the editor mostly crashes with a warning "Assert failed" during opening a map. This error is unrelated to any particular map and it is likely an editor loading problem. Below, my last Leadwerks.log. Syncing Workshop Items... Initializing OpenGL graphics driver... OpenGL version 451 GLSL version 440 Device: AMD Radeon HD 6900 Series Loading texture "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Materials/Common/bfn.tex"... Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Editor/terraintool.shader"... Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Editor/wireframe.shader"... Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Editor/solid.shader"... Deleting shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Editor/solid.shader" Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Model/default.shader"... Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Editor/grid.shader"... Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Lighting/ambientlight.shader"... Loading font "C:/Windows/Fonts/Arial.ttf"... Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Drawing/drawtext.shader"... Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Drawing/drawprimitive.shader"... Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Model/Animated/default.shader"... Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Misc/occlusionquery.shader"... Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Model/Shadow/shadow+animation.shader"... Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Lighting/directionallight.shader"... Loading map "C:\Users\Selamet\Documents\Leadwerks\Projects\StarDate_2\Maps\stardate_2.map"... Loading component "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/shaders/posteffects/godrays.lua..." Initializing Lua... Warning: Lua sandboxing disabled. Executing file "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Scripts/Error.lua" Executing file "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/shaders/posteffects/godrays.lua" Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/PostEffects/Utility/godrays.shader"... Loading material "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Materials/Icons/pivot.mat"... Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Editor/sprite.shader"... Loading texture "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Materials/Icons/pivot.tex"... Loading model "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/models/stone/stone01.mdl" Loading material "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/models/stone/stone01.mat"... Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Model/diffuse+normal+specular.shader"... Loading texture "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/models/stone/stone01.tex"... Loading shape "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/models/stone/stone01.phy"... Loading material "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Materials/Icons/directionallight.mat"... Loading texture "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Materials/Icons/directionallight.tex"... Loading material "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/materials/materials_others/metal/diamondsteel.mat"... Loading texture "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/materials/materials_others/metal/diamondsteel_diff.tex"... Loading texture "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/materials/materials_others/metal/diamondsteel_dot3.tex"... Loading texture "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/materials/materials_others/metal/diamondsteel_spec.tex"... Loading material "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Materials/Effects/lensflare.mat"... Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Model/diffuse.shader"... Loading texture "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Materials/Effects/lensflare.tex"... Loading material "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/materials/effects/flashlight.mat"... Loading texture "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/materials/effects/flashlight.tex"... Loading material "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/materials/effects/glass.mat"... Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Model/refraction.shader"... Loading texture "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/materials/effects/glass.tex"... Loading texture "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/materials/effects/glass_dot3.tex"... Loading model "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/models/gezegen-earth/earth-planet.mdl" Loading material "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/models/gezegen-earth/earth-planet.mat"... Loading texture "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/models/gezegen-earth/texture.001.tex"... Loading model "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/xwing fighter/xwing.mdl" Loading material "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/xwing fighter/xwing.mat"... Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Model/Shadow/shadow.shader"... Loading texture "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/xwing fighter/xwing_color.tex"... Loading texture "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/xwing fighter/xwing_spec.tex"... Loading model "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/models/barrel/barrel.mdl" Loading material "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/models/barrel/barrel_blue.mat"... Loading texture "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/models/barrel/barrel_blue_diff.tex"... Loading texture "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/models/barrel/barrel_dot3.tex"... Loading texture "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/models/barrel/barrel_spec.tex"... Loading shape "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/models/barrel/barrel.phy"... Loading material "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/models/models_others/railing/railing_yellow.mat"... Loading texture "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/models/models_others/railing/railing_yellow_diff.tex"... Loading texture "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/models/models_others/railing/railing_yellow_dot3.tex"... Loading texture "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/models/models_others/railing/railing_spec.tex"... Deleting material "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/models/barrel/barrel_blue.mat" Deleting texture "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/models/barrel/barrel_blue_diff.tex" Deleting texture "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/models/barrel/barrel_dot3.tex" Deleting texture "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/models/barrel/barrel_spec.tex" Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Lighting/directionallight.shader"... Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Drawing/drawimage.shader"... Deleting shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/PostEffects/Utility/godrays.shader" Deleting script "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/shaders/posteffects/godrays.lua" Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/VVV1/Shaders/Editor/solid.shader"... Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/VVV1/Shaders/Editor/wireframe.shader"... Deleting shader "C:/Users/Selamet/Documents/Leadwerks/Projects/VVV1/Shaders/Editor/solid.shader" Deleting material "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Materials/Icons/pivot.mat" Deleting texture "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Materials/Icons/pivot.tex" Deleting material "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/models/stone/stone01.mat" Deleting texture "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/models/stone/stone01.tex" Deleting model "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/models/stone/stone01.mdl" Deleting material "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Materials/Icons/directionallight.mat" Deleting shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Editor/sprite.shader" Deleting texture "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Materials/Icons/directionallight.tex" Deleting material "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/materials/materials_others/metal/diamondsteel.mat" Deleting texture "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/materials/materials_others/metal/diamondsteel_diff.tex" Deleting texture "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/materials/materials_others/metal/diamondsteel_dot3.tex" Deleting texture "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/materials/materials_others/metal/diamondsteel_spec.tex" Deleting material "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Materials/Effects/lensflare.mat" Deleting texture "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Materials/Effects/lensflare.tex" Deleting material "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/materials/effects/flashlight.mat" Deleting texture "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/materials/effects/flashlight.tex" Deleting material "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/materials/effects/glass.mat" Deleting shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Model/refraction.shader" Deleting texture "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/materials/effects/glass.tex" Deleting texture "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/materials/effects/glass_dot3.tex" Deleting material "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/models/gezegen-earth/earth-planet.mat" Deleting texture "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/models/gezegen-earth/texture.001.tex" Deleting model "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/models/gezegen-earth/earth-planet.mdl" Deleting material "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/xwing fighter/xwing.mat" Deleting shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Model/diffuse.shader" Deleting texture "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/xwing fighter/xwing_color.tex" Deleting texture "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/xwing fighter/xwing_spec.tex" Deleting model "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/xwing fighter/xwing.mdl" Deleting model "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/models/barrel/barrel.mdl" Deleting material "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/models/models_others/railing/railing_yellow.mat" Deleting shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Model/diffuse+normal+specular.shader" Deleting texture "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/models/models_others/railing/railing_yellow_diff.tex" Deleting texture "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/models/models_others/railing/railing_yellow_dot3.tex" Deleting texture "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/models/models_others/railing/railing_spec.tex" Deleting shader "C:/Users/Selamet/Documents/Leadwerks/Projects/VVV1/Shaders/Editor/wireframe.shader" Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Drawing/drawimage.shader"... Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Lighting/directionallight.shader"... Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Model/Shadow/shadow.shader"... Error: Texture can't be reloaded because it is currently bound to a buffer. Error: Texture can't be reloaded because it is currently bound to a buffer. Error: Texture can't be reloaded because it is currently bound to a buffer. Error: Texture can't be reloaded because it is currently bound to a buffer. Error: Texture can't be reloaded because it is currently bound to a buffer. Error: Texture can't be reloaded because it is currently bound to a buffer. Error: Texture can't be reloaded because it is currently bound to a buffer. Error: Texture can't be reloaded because it is currently bound to a buffer. Error: Texture can't be reloaded because it is currently bound to a buffer. Error: Texture can't be reloaded because it is currently bound to a buffer. Error: Texture can't be reloaded because it is currently bound to a buffer. Error: Texture can't be reloaded because it is currently bound to a buffer. Error: Texture can't be reloaded because it is currently bound to a buffer. Error: Texture can't be reloaded because it is currently bound to a buffer. Error: Texture can't be reloaded because it is currently bound to a buffer. Error: Texture can't be reloaded because it is currently bound to a buffer. Error: Texture can't be reloaded because it is currently bound to a buffer. Error: Texture can't be reloaded because it is currently bound to a buffer. Error: Texture can't be reloaded because it is currently bound to a buffer. Error: Texture can't be reloaded because it is currently bound to a buffer. Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Lighting/directionallight.shader"... Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Model/Shadow/shadow+animation.shader"... Error: Texture can't be reloaded because it is currently bound to a buffer. Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Misc/occlusionquery.shader"... Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Model/Animated/default.shader"... Error: Texture can't be reloaded because it is currently bound to a buffer. Error: Texture can't be reloaded because it is currently bound to a buffer. Error: Texture can't be reloaded because it is currently bound to a buffer. Error: Texture can't be reloaded because it is currently bound to a buffer. Error: Texture can't be reloaded because it is currently bound to a buffer. Error: Texture can't be reloaded because it is currently bound to a buffer. Error: Texture can't be reloaded because it is currently bound to a buffer. Error: Texture can't be reloaded because it is currently bound to a buffer. Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Drawing/drawprimitive.shader"... Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Drawing/drawtext.shader"... Loading font "C:/Windows/Fonts/Arial.ttf"... Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Lighting/ambientlight.shader"... Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Editor/grid.shader"... Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Model/default.shader"... Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Editor/wireframe.shader"... Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Editor/terraintool.shader"... Loading texture "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Materials/Common/bfn.tex"... Deleting shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Lighting/ambientlight.shader" Loading texture "C:/Users/Selamet/Documents/Leadwerks/Projects/VVV1/Materials/Common/bfn.tex"... Deleting shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Drawing/drawtext.shader" Deleting shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Drawing/drawprimitive.shader" Deleting shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Misc/occlusionquery.shader" Deleting shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Drawing/drawimage.shader" Deleting shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Editor/wireframe.shader" Deleting shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Editor/grid.shader" Deleting shader "C:/Users/Selamet/Documents/Leadwerks/Projects/StarDate_2/Shaders/Editor/terraintool.shader" Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/VVV1/Shaders/Editor/terraintool.shader"... Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/VVV1/Shaders/Editor/wireframe.shader"... -------------------------------------- (New Load) Loading map "C:/Users/Selamet/Documents/Leadwerks/Projects/VVV1/Maps/start.map"... Loading material "C:/Users/Selamet/Documents/Leadwerks/Projects/VVV1/materials/developer/orangegrid.mat"... Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/VVV1/shaders/model/diffuse.shader"... Loading texture "C:/Users/Selamet/Documents/Leadwerks/Projects/VVV1/materials/developer/orangegrid.tex"... Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/VVV1/Shaders/Editor/solid.shader"... Deleting shader "C:/Users/Selamet/Documents/Leadwerks/Projects/VVV1/Shaders/Editor/solid.shader" Loading material "C:/Users/Selamet/Documents/Leadwerks/Projects/VVV1/materials/concrete/concrete_dirty.mat"... Loading texture "C:/Users/Selamet/Documents/Leadwerks/Projects/VVV1/materials/concrete/concrete_dirty_diff.tex"... Loading texture "C:/Users/Selamet/Documents/Leadwerks/Projects/VVV1/materials/concrete/concrete_dirty_dot3.tex"... Loading texture "C:/Users/Selamet/Documents/Leadwerks/Projects/VVV1/materials/concrete/concrete_dirty_spec.tex"... Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/VVV1/Shaders/Model/diffuse+normal+specular.shader"... Loading material "C:/Users/Selamet/Documents/Leadwerks/Projects/VVV1/Materials/Icons/camera.mat"... Loading shader "C:/Users/Selamet/Documents/Leadwerks/Projects/VVV1/Shaders/Editor/sprite.shader"... Loading texture "C:/Users/Selamet/Documents/Leadwerks/Projects/VVV1/Materials/Icons/camera.tex"... Loading material "C:/Users/Selamet/Documents/Leadwerks/Projects/VVV1/Materials/Icons/directionallight.mat"... Loading texture "C:/Users/Selamet/Documents/Leadwerks/Projects/VVV1/Materials/Icons/directionallight.tex"... Assert failed.
  2. Well, I am using 4.3 release version, not the Beta version. "Debug Run" gave me this error. I chose "ignore" and it gave the same error for the line "42". After another "ignore", the debug screen started successfully. I have the 14.0.24215 version of VC++ 2015 installed.. Also, all the application files integrity validated successfully under Steam.
  3. I have the same problem. When i get back to my machine, I will report back with your solution.
  4. Setting multisample mode to 1 helped but multiple probe overlapping artifacts remain. To get rid of these artifacts, only solution for me is adding 1 Post Effect shader to the scene. I am not sure, those odd things can be related to my current setup.
  5. From "AI and Events" map. No AA and No post effect. Darker area is a wall somehow can be seen through the geometry.
  6. Hi. This is my first post here. I am using 4.3 RC2 Beta on a HD6950 AMD graphic card. Driver 16.2.1 .. When I set MultisampleMode above 0 (and 1) and "Camera Post Effect" to none, the reflections & the lightning of "Environment Probes" get lost while staying out of probes range. I uploaded a map for demonstration. The same thing happens at the editors viewport as well! http://s000.tinyupload.com/?file_id=53466749893006338623 Use Z, X Keys for switching between MultisampleModes (0 & 2) While keeping MultisampleMode at "2" (press X), use "C & V" keys to add or clear Posteffect. Interestingly, when i try to take a "quick render" screenshot from the viewport, it renders screenshot correctly even if it is not in the viewport. From the editor viewport.. viewport screenshot (quick render)
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