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Afke

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Everything posted by Afke

  1. Afke

    Preparing C++ Projects

    Hahahhaha Nice one And it's great to see ,everything goes well with LE
  2. Hi , and please welcome to LE community
  3. No problem man . We are here to help , just ask Cheers
  4. Roland gave you the best solution. In this case use his code. Vec3 has 3 Float values : x,y z So it should be: Float px= playerpos.X; DrawText (150,1,"X= %f ",px); But you don't need new variable in this case .Make new var only if you have to do same more calculation with it, and you don't want to change original variable.
  5. If you need sound effects there is www.freesound.org . Tons of great sound effects for commercial use.
  6. Hmm, I have to think about that , but anyway , raycast with mesh that has 3000 or more polygons is not a good idea, especially when you have a lot of enemies in level. I don't know how LE handles that inside, but I am sure that has to be some work around , perhaps (show and hide capsule or something... ) I have to refresh my mind first . I have to go now , but I will look at this problem when I come back.
  7. It is much better to check hit against some primitives not player mesh . Best practice use capsule . If you want to have check hits against all body parts then you have to make something like ragdoll and bounding box .First make check is there hit on bounding box.Only in the case if there is , then you can check which part of body. One capsule is OK , make it simple.
  8. I Like second one too.
  9. It is dungeons, medieval game as far as I know .
  10. Null value is reason probably . Some resource missing probably. But unusual because Leadwerks has excellent error handling .Try to reinstall .
  11. Ok , I know that . What I mean Do you like font ? Do you like art direction ? Just to see which way to go . The problem is I don't have to much time to experiment , I am in the middle of releasing process . (Finally ) ... (game ) But of course I want to help as much as I can
  12. You have to be more specific if you want to help us to make something what will nail it . Just try to be more specific ,what do you like on ?
  13. Not yet , but will be in short future as far as I know. I believe it will work on Mac's snow leopard too.
  14. Do you like it ? Looking forward to your comments
  15. I will make new version of my HOPA (Hidden Object Puzzle Adventure) Framework with LE3. Current version is 2d version only made in BlitzMAX.
  16. One of the things I liked in UDK was material instances . You can make material and from it you can make as much as you wish material instances. In those instances you can expose public properties ,which you can change and make variations,you can change textures, colors, switch glow or illumination on/off from script etc. You can bind those materials to any mesh . Very powerful . Leadwerks + material instances like that = ( AWESOME )
  17. Afke

    Programming Poll

    Lua and C++ is good but for small teams in my opinion BlitzMax and Lua !
  18. Congrats and Welcome ! Great community and great engine.
  19. Afke

    Another Design Puzzle

    Of course Flexman, we have to learn every day There is great tutorials made ​​by Zak from 3dBuzz where you can see all about how to use CSG and combine it with 3d models to get great looking level. http://www.3dbuzz.com/vbforum/sv_showvideo.php?v=3743 I have learn a lot from those Tutorials . Also in Unreal CSG boxes are used for defining special volumes for ambient sound zones, post processing zones , Light mass etc.
  20. Afke

    Another Design Puzzle

    Unreal Engine has CSG also. As good practice , CSG is great to make Level base , and once you made it ,we can add details, we can add meshes . It is much easier to construct levels ,to get proper sizes and make placeholders , test game play and then change it with models.Some parts of CSG level we can leave as it is, especially floors, walls etc. , combine them with other models to get great results . CSG Lavel base: www.gigantgames.com/images/CSG.jpg Add mesh to get detailed level: www.gigantgames.com/images/Mesh.jpg
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