How to change the size of the texture resolution?
I create texture .
Texture* Tex = Texture::Create(512, 512);
camera->SetRenderTarget(Tex);
draws its... OK...
context->DrawImage(Tex,0,0);
It is necessary to change the size of the texture .
Here it does not work:
camera->SetRenderTarget(0);
Tex->Release();
Texture* CamTex2 = Texture::Create(1024, 1024); //new size
Tex = CamTex2;
camera->SetRenderTarget(Tex);
After that - a black image :-/
How to decide ?
Thanks.