I recently bought a new Windows 10 laptop with an Intel HD Graphics 520 chipset. I installed Leadwerks, and everything ran fine until I loaded up one of my projects. When I tried to switch the viewport to "Textured + Lighting" I got an "Error: failed to compile fragment shader". If I switch to any other view mode, it renders everything fine. It also will not properly render the game when I click run. I consider myself much more of an artist than a programmer, so I'm at a loss as to what that error could possibly mean. Any help would be appreciated.