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Blog Comments posted by GSFC_1
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Hey guys.
Remember, that some of us are Artists, others of us are programmers, and occasionally you get someone that has tried to tackle both. Fluidity in process is key. The Flowgraph editor is still very useful to those of us that still have to "Cling to the handrail" pertaining to interactivity. I hate to say it, but I need to continue learning LUA, and I need to learn to structure my code to properly execute it. That would mean long lead times for me as a developer.
I think, and this is an odd idea I must say, lets take a look at the documentation for the LUA scripts tutorial pages, we have several sections there. Variables, Constants, loops and a few other LUA API commands. I am trying to think of using LUA as a car mechanic goes to his toolbox looking for the "right tool for the job". Sometimes, I'm not sure what the right tool is but I know its in that toolbox.
using a program like Raspberry pi "scratch" lays all the tools out for you and color codes connectable nodes. Maybe, you could color code nodes or even color code functions and constants, variables, etc different colors to show people that certain "tools are for certain jobs". I have a feeling some of the up and coming LEADWERKS users may be trying to hammer a nail with a protractor, or trying to tighten a bolt with a magnifying glass. (Oh, the mental images)Just an idea. for what its worth.
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Leadwerks Software to Assist NASA Building VR Applications
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Really proud of you Josh, you have quite literally moved mountains to get where you are. You skipped the low steps on the ladder and went straight to the top.
gsfc
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This will be a very important feature to the engineering and product development consumer, as now, VR meetings can be entirely conatined within leadwerks source code. No need to run Skype on the side, or any goofball software, like TeamSpeak. (I am a Teamspeak user for flight sims, love the software, one of the few software applications I will swear by).
But, this is a powerful tool. I am very excited to learn to utilize this feature.
Rick, we are gonna need to talk about this API.
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Oh man, this is going to be great.
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Why Leadwerks is the clear choice for VR simulations
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
OH MAN!!! I/ITSEC is amazing!!! You are lucky you are going.
Take pictures and let us know what really impressed you.I have been a couple of times and the seminars and the simulators are top notch.
The robotic arm simulation is an amazing piece of work. Having that capability in VR, to transform on the 6 degrees of freedom was mind blowing. I can definately see the use of this in manufacturing and conops design.
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^^^^ This ^^^^
What he says. You have to ask yourself, is there a lot of reflective surfaces. For indoor scenes, definately turn your ambient light color to absolute black, but leave the power at 1.0 .
For outdoor scenes, get that reflection probe running at full scoop.
I have had stunning results with metal and concrete surfaces . Leadwerks makes normal maps look great, and those are the advantages to creating realistic scenes. My textures are 4096x4096 and it is great. Will post pics soon.- 1
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Making Leadwerks.com More Scalable
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Actually, MartyJ is correct.
You can actually host from an S3 Bucket. I was hosting our company divisions webpage from my AWS page.It may save you a lot of hassle Dr Josh.
Expensive on the other hand? I'm not sure about, then again, I am using S3 as my dropbox and am charged about $2 a month for 120GB of storage.
But, my EC2 acct, yes, that gets expensive. I was hosting DCS World Flight Sim mmultiplayer games from my EC2 so my russian and french freinds could join. We had great up/downstream, but it cost about 12 bucks a day on thier M class.
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Creating Realistic Skyboxes with Vue
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
I Love vue, but standalone 3D Studio max has some excellent wrap-around shaders and cube-mapping options built in. For those of you that cannot afford an expensive renderer add-on for 3D Studio max, (you are using scanline or mental ray) and want to know how, message me and I will throw together a tutorial.
Using Multiple Entity Scripts in Turbo Game Engine
in Development Blog
A blog by Josh in General
Posted
wait, why is this a bad idea rick? Scratch has been very popular with incumbent youth seeking programming knowledge. I think josh could write:
"Did you ever use Scratch on R-pi? Well then you will dig the skittles out of this"