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flachdrache

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Status Updates posted by flachdrache

  1. random prototype, mods and insights ... hey, a 10years stalker ;)

    1. flachdrache
    2. Josh

      Josh

      Get out of here, stalker!!!

    3. flachdrache

      flachdrache

      I actually tried to join duty, instead of the usual freedoms, in the misery mod iirc - big mistake :) ... if they ever merge clear sky with the mutants from oblivion lost I might give it another round.

  2. What i did this week ... just a shelf ;)

    1. Show previous comments  1 more
    2. Einlander

      Einlander

      they forgot the left4dead door issues, What if someone spams the or open and shut and stops a person? what if my ping is too high and the door takes forever to open or it immediately shuts when i open it, what if an immovable prop stops the door from operating.

    3. flachdrache

      flachdrache

      Prediction ?! :D

    4. flachdrache

      flachdrache

      I don't believe however the designers missed or ignored such issue - I think its more like added value even if annoying. In pray I think the doors are nonColliders, all the time, and are just triggered if a player/object is in range. It could be handled better but not much in terms of a 'fail save' implementation.

  3. Just posted "3dTile Editor" preview ...

    1. Show previous comments  4 more
    2. Josh

      Josh

      This is very cool. What is the soundtrack? I heard a lot of this kind of music at Steam Dev Days.

    3. flachdrache

      flachdrache

      Well, I save the sbx mapfile and a 'navGrid' version with a build time of around 40 minutes ... the lab areas are highly inspired by system shock with a gameplay comparable to diablo.

    4. flachdrache

      flachdrache

      The music is license free from within YouTube's video editor ... it simply does fit the high tech style. :D

  4. more classic gameplay mechanics ... http://www.youtube.com/watch?v=TMnXmTaEMvw

    1. Show previous comments  1 more
    2. shadmar

      shadmar

      looks good, LE2 I guess? The firepit gave it away :)

    3. flachdrache

      flachdrache

      Of course - in Leadwerks 3x this might be way easier ... but you don't switch engines in the middle of a project.

    4. flachdrache

      flachdrache

      However this makes it not possible for me to help the Leadwerks 3x werkers ATM.

  5. another iteration just started ...

  6. congrats to the release of the steam build ...

    1. flachdrache

      flachdrache

      Guess seasoned devs can post screenshots again w/o confusing the new crowd. :)

  7. shoveling big chunks of data around

    1. flachdrache

      flachdrache

      cvs to svn and preparing for git - fun :D

    2. shadmar

      shadmar

      git is great :)

  8. home alone with dead space to end this year ...

    1. flachdrache

      flachdrache

      watching downfall, playing the game a little :) ... having a nice day wherever u are.

  9. more bugfixes and a biohazourd camera just for the hell of it

    1. Show previous comments  3 more
    2. flachdrache

      flachdrache

      ... well - thank Google for its auto correction :roll

    3. gamecreator

      gamecreator

      You seem to be making really good progress. Congrats on the productivity!

    4. flachdrache

      flachdrache

      Going well so far thx - just going over the classes and binding loose ends or inheriting from it. The camera 'director' comes from the portal camera which was based on a mirror object. The ai Is something else - pathfinding could have been a lot slower than it turned out. Group would still need a leader to follow, so that there is just one path requested. Its a 2d node map however so 'any' extern lib could provide A*.

  10. autonomous agents finally "done" ...

    1. flachdrache

      flachdrache

      dynamic path creation, following, target recognition, choosing best position to engage and fire at targets ...

    2. flachdrache

      flachdrache

      a simple LOS failure however "breaks it all" lol ... have to figure later.

  11. having two days AAA holiday.

    1. Show previous comments  1 more
    2. flachdrache

      flachdrache

      Oh.... Halloween over @Fairview - http://WWW.deadfrontier.com - hf

    3. paramecij

      paramecij

      wish I could do that.. instead i'm working during the two day holidays and also over the weekend.. anyway, enjoy!

    4. flachdrache

      flachdrache

      I simply don't want to - 's not like I don't have anything ... but I simply refuse. ;d

  12. three weeks since I wanted to continue with my 3rd play through of bloodlines ...

    1. flachdrache

      flachdrache

      didn't found the time still :D

  13. rejected by server -- en.wikipedia.org/wiki/HTTP_Secure ???

    1. flachdrache

      flachdrache

      only on PC though .

  14. small pause from programmsssss ...

  15. Any option to use billboard.vert from le2 ?

    1. Show previous comments  3 more
    2. flachdrache

      flachdrache

      GetMayorAxis is what I need but for fetching the rotation axis of a corona type of an entity.

    3. Josh

      Josh

      There are two ways to do this: match the rotation of the camera, or find the vector between the camera and entity positions, and call AlignToVector(). I recommend the second.

    4. flachdrache

      flachdrache

      Hmmm right, I do this with ricochet already.

  16. decided to clean/ready scripts and frontend from "old" projects.

    1. flachdrache

      flachdrache

      there you have it auto correction - i shall completely ignore it for correcting me wrong that often.

  17. polishing maps n stuff :)

    1. flachdrache

      flachdrache

      Pretty much done - with texture / model fx folder too. :/

  18. rigor mortis - finally

    1. flachdrache

      flachdrache

      Nothing more disturbing than having dead people running around like the average Joe.

    2. Pixel Perfect
    3. flachdrache

      flachdrache

      Hmmm, was a long lasting issue to get the right skin shading for such - might sounds funnier as it was.

  19. Had to redo my 3d hud - its still a placeholder but at least transparency works pretty well.

    1. flachdrache

      flachdrache

      Trying to get a hang on mobile connectivity - apologize if "news" ending up in places they don't belong to.

  20. No oculus rift for my android ... oh, wait ... :-)

    1. flachdrache

      flachdrache

      ... can't wait to read the News :

      Beware - people in motion.

  21. Any free demos on the android marketplace ?

    1. Show previous comments  1 more
    2. Josh

      Josh

      MyWhackyMoles is on there.

    3. flachdrache

      flachdrache

      right - i somewhat had the tower/wizards game in mind but that was le2 iirc.

    4. flachdrache

      flachdrache

      I see that mobile games are pretty UI/Widget heavy - would be nice to have sollution .. didnt took a look into facebook sdk's or such alike though.

  22. a good bunch of issues solved - and didnt even had to boot the pc. :D

    1. flachdrache

      flachdrache

      Nice ideas for making free Android games `interesting` - i even found pro games Tod be downloaded - hilarious.

    2. ESP
    3. flachdrache

      flachdrache

      Hmmm - auto correction ... found download links to shop games which are at 5.99$ - which is "hilarious". :/

  23. New protoMap [beta] nearly done - going to release more characterModels - and i have to look into tool programming for my workflows ... oh well

    1. flachdrache

      flachdrache

      my pipeline for terrain textures "changed" and my way to texture characters going to change a lot - not fun.

  24. Hmmm - head over to "http://www.mdlfaktor.com/" - new, free stuff. ;)

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