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Canardian

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Everything posted by Canardian

  1. Canardian

    Guess a Number

    Guess a number by shooting mortars into the enemy camp. Features: Amber AI (specialized version of Mimic AI) Natural speech engine Gives hints to the player Player can talk to Amber besides entering number guesses hi what (to repeat what amber last said) yes no [*]3D GUI [*]FPS movement with mouse only [*]Difficulty increases with each round
  2. Guess a number by shooting mortars into the enemy camp. Features: Amber AI (specialized version of Mimic AI) Natural speech engine Gives hints to the player Player can talk to Amber besides entering number guesses hi what (to repeat what amber last said) yes no [*]3D GUI [*]FPS movement with mouse only [*]Difficulty increases with each round View full game
  3. Canardian

    Linux Graphics

    I think the user should only debug his own game code related bugs, and rest assured that the engine is bug free Yes, for engine level debugging such LLVM debugger is better than gdb, but that's what unit tests are invented for also.
  4. Canardian

    Linux Graphics

    If you do a google search on "how to debug games", the first answer is this: http://en.wikipedia.org/wiki/Debug_menu There are some really nice benefits of using a in-game debug menu: 1) You can debug the game even with rarely occuring bugs, when the remote user sends you a screenshot of the menu (or presses some button to send the error report to you). 2) You have the same debug menu on every platform, and don't need to setup complicated debuggers for mobile and other platforms. 3) You can be sure that you are debugging the same code which caused the error, and not some debug compiled version which lacks usually of all compiler optimizations and other settings which often prevent the bug to occur.
  5. Canardian

    Linux Graphics

    I wouldn't say so, because that's what most game developers do: they add a debug hug (which actually was also in LE2 built-in into Framewerk), so they can see the behaviour of different variables in difference scenarios and over longer time. Can't do that by looking at single-step debug code.
  6. Canardian

    Linux Graphics

    I haven't had any problems using a Notify() (SDL_MessageBox) function in GNU C++ as debugging too. Usually debug code behaves differently then release code (often debug code does not show the error at all), so there is no point debugging something different than what is having the problem.
  7. Canardian

    Linux Graphics

    Yay, finally LE works with Code::Blocks and GNU C++ again!
  8. Google translator itself has also speech.
  9. Yes, your main function will work as usual, including its command line parameters. Your main function should be always: int main(int argc, char* argv[]) Don't use variations of this, for example argv**, because they are not compatible with some 3rd party libs.
  10. There an much easier way, just insert this line into your source code, no need to change compiler settings or change the main function: #pragma comment(linker, "/SUBSYSTEM:windows /ENTRY:mainCRTStartup")
  11. Canardian

    forum down?

    IP board sucks, they have major problems even in their core version and they don't care to fix them. I would suggest a bare Debian server with Apache+PHP+SQLite3 and do your own forum. There is no good forum on the planet. If you use an existing one, you get spammed nonstop (because they spammer have robots for all existing forums), so better make your own with a spam protection which no human can guess. For example questions like: who is Jesus (and the answer is of course: Sirius).
  12. Some people don't upgrade their software if it works fine. New versions usually bring new bugs and new problems. The only reason I upgraded from XP to 7 was because my new PC had 16GB RAM. Win7 is still horrible and slow, but at least it can use my RAM. Win8 is even more slow and horrible. I think Microsoft has a clear direction: more horrible, more slow is the goal for the next Windows version.
  13. That's good news! VS2012 is so much better than VS2010, although still not as good as Code::Blocks+MinGW.
  14. With physics you can make a game without arts and game logic. That is of course the extreme end example, but linearly it reduces the costs to make a game when you need arts and more game logic.
  15. Just make the mingw32 version and it runs on all windows, and even in Linux WINE.
  16. What is real? The definition and knowledge about reality differs from person to person. You could make game from a perspective of a blind and deaf human, just a black screen, and it would be real However, he would probably see things, since the brain adapts to lack of information. He could probably "see" wind, heat, rain, snow, flowers, sound vibrations, in addition that he can feel them. But even for a "normal" person (and again, what is "normal"?), some theoretical physicist may see the world completely different than a priest, or an artist. It is said that some people can "see" music, and a priest can probably "see" the work of god and signs of him everywhere. A theoretical physicist might see how the world is made of little superstrings, whose vibrations appears to us like matter, even feel like matter. And recently some scientists tested if the world is a computer simulation, and the results were positive. Everything what exists, is like in the matrix, there is no sign that anything is "real". And you can always have a "real" environment, where some billion year old civilizations visit the earth, and let your fantasy play, and it's still "real". Or where CERN invents a stable black hole which allows time and space travel, that's closer to reality than sci-fi.
  17. UU3D has a polycount reducer slider under "3DTools -> PolyReduce Model...". You can remove an quite amazing amount of polys before you can even see a visual difference.
  18. I like charity, but I am afraid the money for charity can go into weapons and drugs. To make sure the money goes really for charity, I would just collect the money myself, and then do personally charity acts. For example buy a farm, and then let children visit it and milk the cows, collect the chicken eggs, cut the lambs wool, etc...
  19. I think it's better to have one forum for all versions, because there are many common things between the versions, and it would cause lots of duplicate posts and/or unanswered questions when people don't cross-look in the other forum for answers for the same question.
  20. Originally 3DWS had also this press Enter to create behaviour (at least in the Cartography Shop version), but then it was improved. Maybe LE3 Editor just repeats the history
  21. The best place to sell 3D models is the Leadwerks Promotion forum. I don't use any other artists than those who have tested their models with Leadwerks. It gives me the guarantee that the models work with Leadwerks.
  22. Started using MindMup to specify my game project while waiting to get the native code version of Leadwerks.

  23. I don't think the genre of a game matters so much, but the type of game and the actual gameplay. FPS is popular because that's the most natural way to simulate nature on a computer.
  24. When LE3 gets projected shadows, it beats LE2. And in the official RoadMap projected shadows are in version 3.0. Shadowmaps are quite useless, because they have only a very very short distance. Stencil volume shadows have a very long distance, but Josh said they have some problems with something and are not popular anymore. Josh said projected shadows will work also on models, but only if they are animated. So I assumed if an animated model has 1 frame and 1 bone and shadows will work!
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