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Canardia

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Blog Comments posted by Canardia

  1. Yes, basically all you need for your home entertainment and game development is just one laptop under your TV, or on your desk. But you just need one, adjust the cables according to that. You save a lot of time with juggling discs and cables when you just have one system for all. No need for a CD player, DVD player, BluRay player, Consoles, just one laptop where you write games and play games. No Console can do that, no DVD player can do that, only a PC laptop can do that.

  2. Although I own a console, I would never play a game on it. It's just a poor excuse to gimp games to have autoaim because the console controllers are not as accurate and easy to use as keyboard and mouse.

     

    Consoles are good as long they can play BluRay movies and lay flat on top of the VHS video cassette player. But as soon consoles need to stay upright, and can't play BluRay movies, they are not worth a penny.

     

    The PC took over the game platform role from Amiga years ago, so it should keep to its purpose, and it does.

     

    I would not support people who want to play games on consoles, it's just ethically not right in my world view. The PC is for playing games, nothing else is.

  3. Torque has been always a horror for programmers (I have TGE and TGEA), and I've heard from Torque3D owners (who regret their purchase), that Torque3D is no improvement regarding the spaghetti code.

     

    Unity seems quite popular, but it is too outdated for modern virtual reality simulations (it doesn't even have deferred rendering and global illumination). I'd rather use Unigine then, but that's too expensive for Indie developers, so the only choice left is Leadwerks Engine (it's getting GI also, or even SSRT).

  4. No, a SQL database handles queries to lookup only the records which are close enough by its XYZ coordinates (the SQL engine needs to support exclusive greater/smaller than queries which perform like indexes), so you don't need to loop through all records. You don't also need to check the entities in each frame, but only every 10th-30th frame. You can see that kind of behaviour in MMORPGs like AO, but also in Crysis where objects are first loaded and painted with an average texture color, and then textured later on.

  5. You don't need regions at all. You should make a game streaming all objects from a SQLite database, based on their distance. Terrain would not work how it works now, but you could just build the terrain from meshes which connect to eachother. Editor should also use SQLite databases instead of sbx files. They are just as easy to edit as text files with the free SQLite client: http://sqlitetool.googlepages.com

  6. I just had a brilliant idea! Since porting source code seems to be a major handicap, why not make gamelib a DLL too? Then all languages could use it, as making the header file is much easier. It would be just as customizable as it is now in source code form, since all customizations have to be done using callbacks anyway (you don't want to modify the source code, since then you essentially throw yourself out from updates (the same applies for framewerk source code too)).

  7. The Mac sells well for people who have no clue about computers. They just want some keyboard and screen which works.

    The consoles are similar in the idea, they have also completely outdated hardware, but they are easy to use, and require no skills of computers.

    If people would just take the time to learn how computers work, they would get much better quality at lower prices when using a PC.

    But learning and skills are not in fashion anymore. Everybody just wants to have things without knowing anything about anything.

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