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Canardia

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Everything posted by Canardia

  1. Blender has .glTF 2 export by default. In GIMP, InkScape and Blender, I save in native (.xcf, .svg, .blend) and export to .png and .glTF.
  2. I found out that GetMouseAxis() doesn't work on RealVNC/TightVNC connections.
  3. Mirrors are a mystery, can't simply put a camera on it, since the observer moves.
  4. On my Intel Core i7+nVidia T1200 laptop the GetMouseAxis() function works properly and the x,y coordinates go up and down as I move the mouse in each direction.
  5. The x,y values of GetMouseAxis() keep growing each time I move the mouse. No matter if I move left, right, up, down, they only increase. When I added this, the camera shakes even if I don't touch the mouse: newmousepos = window->GetMouseAxis() - oldmousepos; oldmousepos = newmousepos;
  6. It rotates 1000x for me when lookspeed is 1.0, but obviously I understood the meaning differently, so I will try 1000.0 next.
  7. - AMD Ryzen 9, Radeon RX6800M laptop - Made new project from Ultra Engine Client - Changed Lookspeed to 0.001 in Ultra Engine - Added this line to the end of main loop: Print(WString(window->GetMouseAxis().x) + WString(",") + WString(window->GetMouseAxis().y)); - Screenshot: - DOS window shows x,y coords OK - Camera rotates only around x axis in start.map
  8. Ah, I was thinking about PBR too.
  9. Editor should also have an indicator if the map was changes, for example with a * at the filename and/or a grayed out disc icon. It should also prompt to save when exiting.
  10. When I press the Save button, it should say: Saving map "Maps/start.ultra"...Done Now it just says: Saving map "Maps/start.ultra"... and I don't know when it's done.
  11. Just to clear things up, I have the monthly subscription and Ultra Engine is fully functional with it, sure - it's not 100% ready yet, but I can already do amazing things with it, even games. Then I also ordered Leadwerks Engine just for enthusiast reasons and perhaps for some backward compatibility with older machines, and all its asset packs from Steam. And finally I bought the standalone Ultra Engine Standard Edition as a pre-order, which has not been released yet.
  12. Can we have also a boxed Collector's Edition with some action figures and stuff?
  13. This was a wise choice, this was my concern too. I hope people will understand to pre-order, and let the final price be worth the true power of Ultra Engine. PS. MinGW 13.1.0r5-MSVCRT is faster again in the generated C/C++ code than MSVC.
  14. Ok, I bought the standalone pro version.
  15. What is the difference between Ultra Engine Pro and Ultra Engine Pro Steam Key? Do I get some benefits/unbenefits from either?
  16. Will this make Ultra Engine even faster?: https://www.khronos.org/blog/you-can-use-vulkan-without-pipelines-today
  17. You could do it like in Blender, where you can expand views side by side and choose their content.
  18. Canardia

    UltraEnglish

    I've been developing it every day and will publish a first version soon.
  19. Does Vulkan render quads or are they divided into triangles when rendering and does this triangulation take GPU time?
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