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Posts posted by Canardia
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I found out that GetMouseAxis() doesn't work on RealVNC/TightVNC connections.
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Mirrors are a mystery, can't simply put a camera on it, since the observer moves.
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On my Intel Core i7+nVidia T1200 laptop the GetMouseAxis() function works properly and the x,y coordinates go up and down as I move the mouse in each direction.
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The x,y values of GetMouseAxis() keep growing each time I move the mouse. No matter if I move left, right, up, down, they only increase.
When I added this, the camera shakes even if I don't touch the mouse:
newmousepos = window->GetMouseAxis() - oldmousepos; oldmousepos = newmousepos;
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It rotates 1000x for me when lookspeed is 1.0, but obviously I understood the meaning differently, so I will try 1000.0 next.
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- AMD Ryzen 9, Radeon RX6800M laptop
- Made new project from Ultra Engine Client
- Changed Lookspeed to 0.001 in Ultra Engine
- Added this line to the end of main loop:Print(WString(window->GetMouseAxis().x) + WString(",") + WString(window->GetMouseAxis().y));
- Screenshot:
- DOS window shows x,y coords OK
- Camera rotates only around x axis in start.map -
Ah, I was thinking about PBR too.
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Specular map?
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On 11/20/2023 at 11:26 PM, karmacomposer said:
Ultra Engine client will not run for me. I double click the application icon and nothing happens.
Ultra Engine Building software works fine.
Windows 11
ASUS ROG ScarStrix 64gb ram, 1tb ssd, GeForce RTX 3080
Mike
I had to choose properties -> Unblock
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I use Brave and everything works.
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Editor should also have an indicator if the map was changes, for example with a * at the filename and/or a grayed out disc icon. It should also prompt to save when exiting.
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When I press the Save button, it should say:
Saving map "Maps/start.ultra"...Done
Now it just says:
Saving map "Maps/start.ultra"...
and I don't know when it's done.
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It works now, Josh fixed it.
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Just to clear things up, I have the monthly subscription and Ultra Engine is fully functional with it, sure - it's not 100% ready yet, but I can already do amazing things with it, even games.
Then I also ordered Leadwerks Engine just for enthusiast reasons and perhaps for some backward compatibility with older machines, and all its asset packs from Steam.
And finally I bought the standalone Ultra Engine Standard Edition as a pre-order, which has not been released yet.
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Can we have also a boxed Collector's Edition with some action figures and stuff?
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12 minutes ago, scel5525pro2 said:
Ok thank you, which one should i buy between standard and standard steam key? What are their differences?
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Run chkdsk.exe to see if there are any disc errors.
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This was a wise choice, this was my concern too.
I hope people will understand to pre-order, and let the final price be worth the true power of Ultra Engine.
PS. MinGW 13.1.0r5-MSVCRT is faster again in the generated C/C++ code than MSVC. -
Ok, I bought the standalone pro version.
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What is the difference between Ultra Engine Pro and Ultra Engine Pro Steam Key?
Do I get some benefits/unbenefits from either? -
Will this make Ultra Engine even faster?:
https://www.khronos.org/blog/you-can-use-vulkan-without-pipelines-today- 1
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You could do it like in Blender, where you can expand views side by side and choose their content.
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Hmm, now that summer is coming, I would like to manage some vegetation in my Ultra XR garden.
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It should return bool.
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Robot player model animations
in Game Artwork
Posted
Blender has .glTF 2 export by default. In GIMP, InkScape and Blender, I save in native (.xcf, .svg, .blend) and export to .png and .glTF.