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Canardia

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Posts posted by Canardia

  1. I found this quite useful tool to see which mobile devices perform how well.

     

    Sadly iPad4/iPhone5 is the fastest. Can't Apple make anything right, they should be slower than Galaxy S3 smile.png

    http://www.glbenchma...xy S III&cols=2

     

    The winning GPU's seem to be, fastest to slowest:

    1) Tegra 4 (72 cores) // not out yet

    2) PowerVR 544 // iPad4

    3) PowerVR 543 // iPhone5

    4) Tegra 3 (12 cores)

    5) Mali 400-MP (44 cores) // Galaxy S2, S3

    6) PowerVR 540

     

    Mali 450 is also not out yet, but should be in par with Tegra 4 and PowerVR 554.

  2. C++ is the way to go. C++ is much easier and faster than C#. C# is just horrible and should never be used, it's as bad as Objective-C or Java.

    Lua can be used for some small and non-time critical scripts, but the main game should be still written in C++. Besides it's much more fun to code in C++ than in Lua, so why code in something which is not fun?

    There are enough things in game development which are not fun for a longer time, so at least the coding should be kept fun always.

  3. @Josh: It has been always like that. It's just that there have been no good engines which were cross-platform. There were many cross-platform engines, but they were horrible. And the good engines were Windows only. Windows 7 will still live for 20 years, and by then there will be Windows 9 out which is the successor to XP and 7. Windows 8 follows the flop line of Vista.

  4. I think more like 8th or 15th of February which are Fridays, so people can start playing with it on the weekend. If it would be released on Monday-Thursday, people would forget to go to work and get fired and then they could not buy any future Leadwerks products.

    • Upvote 1
  5. He could even sell 3DWS6 seperately, which is just Leadwerks Editor. Then everyone could buy what they really need, without paying too much or too less.

    Maybe somehow like this:

     

    Leadwerks API: 200 gold

    Leadwerks Editor: 200 gold

    Leadwerks Game Framework: 200 gold

    Leadwerks Engine (includes API and Editor): 300 gold (you save 100 gold)

    Leadwerks Game Engine (includes Game Framework, API and Editor): 400 gold (you save 200 gold)

    Upgrade from Engine (or API and Editor) to Game Engine: 150 gold

     

    *gold is a virtual currency, the exchange rate to USD or EUR is not known.

  6. Josh should leave the Leadwerks engine without game engine specific things, but rather a multimedia engine.

    He could then make a seperate game engine which uses Leadwerks engine, that's what basically everyone is doing who is making a game with Leadwerks. I don't want that Leadwerks engine is bloated with game engine specific stuff, because I'm going to use it also for business apps and tools.

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