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Posts posted by Canardia
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The only thing I miss in LE3 in the first release are real time shadows and Linux version. I need real time shadows to make the game look good, and Linux version to make the server side work.
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Why not sell a indie version of LE3: the engine only, no editor? What do you have to loose? It's only more customers, more profit. And without indies game development is not fun, it's just boring business.
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The initial release supports only VS2010, but I will try to get it to work with VS2012 and then later on with CodeBlocks+MinGW64.
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If it doesn't animate correctly in UU3D, then it's definately a problem with the model.
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Yes
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Yes, you can make full games with Lua, if your games can be realized with Lua.
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He asked what is the way to go, which includes the most important aspects of programming: maximum support, maximum speed, maximum fun.
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I found this quite useful tool to see which mobile devices perform how well.
Sadly iPad4/iPhone5 is the fastest. Can't Apple make anything right, they should be slower than Galaxy S3
http://www.glbenchma...xy S III&cols=2
The winning GPU's seem to be, fastest to slowest:
1) Tegra 4 (72 cores) // not out yet
2) PowerVR 544 // iPad4
3) PowerVR 543 // iPhone5
4) Tegra 3 (12 cores)
5) Mali 400-MP (44 cores) // Galaxy S2, S3
6) PowerVR 540
Mali 450 is also not out yet, but should be in par with Tegra 4 and PowerVR 554.
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There are still 56% of LE developers who find C++ the most fun to code with. Even in the ongoing poll only 5% like C#.
http://www.leadwerks...ogramming-poll/
It would make more sense to write a Monkey (=BlitzMax 3.0) module for LE3, because that's with 24% the 2nd most popular language of LE users.
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C++ is the way to go. C++ is much easier and faster than C#. C# is just horrible and should never be used, it's as bad as Objective-C or Java.
Lua can be used for some small and non-time critical scripts, but the main game should be still written in C++. Besides it's much more fun to code in C++ than in Lua, so why code in something which is not fun?
There are enough things in game development which are not fun for a longer time, so at least the coding should be kept fun always.
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You need to put a physics hull made out of physics boxes around the player controller. Then you can apply force to the physics hull.
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Yes, No.
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You have to set the mouse position variables to 0 before the main loop.
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Lua, LuaJIT, C++.
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Click on the "More Reply Options" for upload field.
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Place camera high, and make it point down to get the 128x128 minimap texture. Then use Plot(x,y,color) to draw something on top of it.
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FBX export works fine from Blender. But you have to use Blender correctly. I also had some difficultied to figure out how to assign textures correctly in Blender.
Here is the correct way to get Blender models to LE 2.5:
http://www.leadwerks.com/werkspace/topic/5588-parenting-the-bone-i-think/#entry48982
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It's part of 3DWS, there is somekind of tool called textureconverter.exe or something.
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@Josh: It has been always like that. It's just that there have been no good engines which were cross-platform. There were many cross-platform engines, but they were horrible. And the good engines were Windows only. Windows 7 will still live for 20 years, and by then there will be Windows 9 out which is the successor to XP and 7. Windows 8 follows the flop line of Vista.
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I think more like 8th or 15th of February which are Fridays, so people can start playing with it on the weekend. If it would be released on Monday-Thursday, people would forget to go to work and get fired and then they could not buy any future Leadwerks products.
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He could even sell 3DWS6 seperately, which is just Leadwerks Editor. Then everyone could buy what they really need, without paying too much or too less.
Maybe somehow like this:
Leadwerks API: 200 gold
Leadwerks Editor: 200 gold
Leadwerks Game Framework: 200 gold
Leadwerks Engine (includes API and Editor): 300 gold (you save 100 gold)
Leadwerks Game Engine (includes Game Framework, API and Editor): 400 gold (you save 200 gold)
Upgrade from Engine (or API and Editor) to Game Engine: 150 gold
*gold is a virtual currency, the exchange rate to USD or EUR is not known.
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Josh should leave the Leadwerks engine without game engine specific things, but rather a multimedia engine.
He could then make a seperate game engine which uses Leadwerks engine, that's what basically everyone is doing who is making a game with Leadwerks. I don't want that Leadwerks engine is bloated with game engine specific stuff, because I'm going to use it also for business apps and tools.
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CamStudio gets the best quality for me. I never got FRAPS to get decent frames per second.
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That is so wrong, it's just a horrible idea, why would anyone in their right mind do it?
DOF and Lighting
in General Discussion
Posted
I made dynamic DoF in GameLib. It's really easy to do in LE2: You just adjust the DoF near and far parameters in realtime, based on the camerapick. No FPS cost either.