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dennis

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Everything posted by dennis

  1. Still won't work. it only levels till the "0" point of the grid. it needs to get below it.
  2. Hey guys, I'm designing a huge outside map, which kinda eed to have lower parts in the terrain where for example; rivers can be drawn. Is it possible to lower the terrain on several parts? in LE2 you had to use CTRL+mouse button. but how could this be done in LE3.X? Cheers guys! Thaks in common
  3. You are my hero, it works now ! thanks
  4. I wanted to draw the light under the box. Like a ceiling light. And a ceiling light is what I am aiming for. Sorry for not explaining good enough.
  5. Still the samen problem. when I change the SetPosition to: 0,1,0 it gets : When I change it to 0, -1, 0 to appear benead my model... it gets black.
  6. Self.model is the box the script is attached to. When I change it to self.entity it will work but the box isn't casting light. It just flickers. But no errors
  7. Hi guys, I wanted to draw a light from my object which is a box Problem is it won't work. I placed the following inside script:start light = Pointlight:Create() light:SetPosition(0,0,0) light:SetRange(5) light:SetParent(self.model) What am i doing wrong? Cheers
  8. that is the easiest way for now I guess. instead of placing every tree by it's own. or at least, adding it in the map file... I remeber in LE2 you could open the map file with your text editor and add trees and objects just there, you can at least try so with LE3
  9. cutscene are achieved using a third party addon because leadwerks doesn't supoort it. and menu's could be done using aggror's script sets, or create one your own. - databases and datasets - picking - using the drawing you can check out using the documentation cheers
  10. did you try to run your game within the debug mode ? are all the files there ?
  11. oh sorry, t was from rpiler he did the saving and loading tutorial. he described how to place trees by pressing a key, and then saving it to a file with the specified coordinates
  12. Hi there, did you setup your player's physics right?
  13. aggor or rpiller once did a tutorial to do it by code.very easy to do so! you might check out saving and loading
  14. Hey! Yes his is possible, hower you need to program it, I know that aggror designed one for use with LUA you can find it here http://www.leadwerks.com/werkspace/topic/11262-flowgui-for-leadwerks/ I hope you find it usable
  15. Hey josh! Thanks for the fast message! I received the error since the last update (since I checked for the last time) start_backedup.rar
  16. Hi guys, I'm receiving the following error when I try to open my map file : How to fix this ? Cheers
  17. What about networking ? how to set up a network game, and such stuff.
  18. Do you got an indication of how long it will take ?
  19. Is it also possible for the LE Standard users to add the raknet code inside the main.cpp or app.cpp and debug to use within a lua game ?
  20. hey guys, is it possible to run raknet with lua instead of C++ ? and where do I need to start? Cheers,
  21. It's fixed, thanks guys! I ran defragmentation and chkdsk.
  22. hmm, only leadwerks gave the error... I installed several games afterwars so don't know. also ran CHKDsk no failing partitions
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