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dennis

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Everything posted by dennis

  1. Thanks josh, but that doesn't work after that it gave the error. it won't download anymore
  2. Hey all, I tried to update leadwerks on steam and got a disk write error why is this and how to fix this? Cheers
  3. aggror, you saved my day! I was looking for this for like 6 hours :/ it works now
  4. I got this: function Script:GetInventory() return self.entity:FindChild("PlayerInventory").script end inside FPSPlayer.lua but it only returns the problem when using the prop I placed in my scene.
  5. Hey all, I'm following project saturn tutorial series and now there is this problem with creating the inventory. function Script:Use(player) local playerInventory = player.script:GetInventory() if playerInventory == nil then error("No inventory") end System:Print("We got an inventory") if not playerInventory:IsFull() then System:Print("We place the bottle inside the inventory") end end it's a real pain to find out what the problem is because the error I'm getting is: "C:/Users/Dennis/Documents/Leadwerks/Projects/..." : 3 : attempt to index local 'player' (a nil value) But I already declared the player inside Use right? Can somebody please help? Cheers
  6. Do it with a menu I used SQLite and LUA in LE2.5. I think that LE 3.2 will do just fine with it just make it that the player is able to change the settings during render. after that when game is up let the game check the SQLite DB or just tables if you prefer.
  7. dennis

    FlowGUI

    Okay! great to hear, Take my money
  8. dennis

    FlowGUI

    Will the 0.4.0 version released? for the slider support?
  9. Hey all, I started to do some research in lua socket. But does anyone know, how the process for synchronization upon a network is turned out? How foes the data flow amd do I need to send every single object or can I use the .map file? I have some great ideas in mind for networking, for example to use the smartphone in corporation with Google maps in real world to gain extra experience and new items. Cheers, -Dennis
  10. Use Nvidia Apex Sdk free to use. It will convert your models into fragmented ones. And with a simple code they provide you, you are able to make it work. They also have tutorials for it --Dennis
  11. Think of parenting. Attach different weapons to bones... Also, as guppy said swap put meshes
  12. Hey guys, Thanks for your reply!! Maybe do a raycast on the ladder, change the camrotation towards the ladder. Use the use button to start climbing sequence (from a function) then move te character to the end of the ladder. Or use the W button to start climbimg and release the character controller while climbing so if you stop climbing itvwill coke back again? Would that be a possible approach?
  13. Hey guys, in a FPS game a few things are really important one of them is ladders. But how to do them? cheers -dennis
  14. How to achieve this then?
  15. hello all, How can I add different weapon systems from my models inside my game? and also add those to the standard fps script? so it's usable. I tried some things but everytime it just won't show up. cheers and happy easter
  16. crysis styled music! I LOVE IT really nice done, respect !
  17. count me in please! as for the developers groep
  18. thanks guys! I just hope it comes out before I go on deployment. so I can download it here and use it where ever I go
  19. Hey guys, When does leadwerks 3.1 come out? is there a plan of releasing it? cheers,
  20. I did change the values, but still no results :/
  21. heya, I have a problem with adding my own weapon in the fps script... It won't appear when I add it (.pfb ) when I want to add it directly it won't work either. someone knows what the problem is ? I added these pictures: This is the model of the prefab. which is technically the same except. the prefab starts with anim sequence 0 (spread position) Thanks in common Cheers,
  22. Hey all, How is it possible to add an video in Leadwerks 3.1? And which file formats are supported? Cheers,
  23. How can I use the emmisive shader? and in which texture slot do I need to attach the glowmaps?
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