Jump to content

fallingbrickwork

Members
  • Content Count

    44
  • Joined

  • Last visited

Community Reputation

14 Good

About fallingbrickwork

  • Rank
    Advanced Member

Profile Information

  • Gender
    Not Telling
  1. fallingbrickwork

    Lockdown

    v1.21 has fixed the crash whilst putting out the fire I'll have a proper play later on a give any additional feedback. - Matt.
  2. fallingbrickwork

    Lockdown

    I'm afraid so mate
  3. fallingbrickwork

    Lockdown

    My crash on Nvidia GTX660, latest drivers etc. - Matt.
  4. fallingbrickwork

    Lockdown

    Hi, This worked fine until I tried to put out the fire. Clicked on the fire extinguisher in my inventory, the fire went out, a 'whoosh' sfx played and it the crashed to desktop. No error message or any kind of dump feedback so I'm afraid I can't give any further info, apologies. I'll try the next build you have as I do like these kind of games - Matt.
  5. No game can be described as easiest or any other similar word for that matter I don't mean to place a black mark over any Community Project, but I think you all know that it won't get completed; a game of any description is far too large in scope, especially when people are off doing other things such as 'life'. Why don't you all get together to work on a single piece of missing functionality for LE... like a really good GUI system (anything really, just something that could be completed <- and that is the key here, and given to the community for all to use). Like I said, i'm not trying to put any black mark on it as it's a really good idea.
  6. This is a common issue with .psd's. not sure about LE but I get the same issues with psd and Unity. Creating an actual Alpha channel instead of using the transparent background is a necessity. Like you have found png and tga handles transparency differently, but the doesn't help when you want to retain layers for fast on the fly editing.
  7. Is it code or assets you are trying to protect? There are things out there like exe-packager et al. which takes all your data and the exe and makes a single package. Some of these let you encrypt etc. The problem is that a lot of these un-pack your stuff upon running to a temporary area and then delete this when your game ends. That sounds all good, but there is nothing stopping a person going into that area whilst the game is running and getting your assets anyway. TBH, I wouldn't worry about anyone taking anything... if people want to they will anyway. The only issues you really have is licensing agreements if you have used models etc from 3rd parties i.e. turbosquid or similar. Most of the time they do not allow for assets to be given out in a readable format, so you will be breaking that (even with the packager mentioned above). There was a post here from Josh saying that sounds used on the Darkness game shouldn't be used in your products because he didn't have a redistribution license. If that is so, that is a breach of his licence... those assets shouldn't be included at all. Saying don't use is not enough. If it's code, why bother to protect it? I'm guessing it is just simple game logic, not Unreal Engine 5 that you have written.
  8. @YouGroove - I wish someone would ban you from here. Will you stop posting noise in this forum, OffTopic or not, and just get on with your game. Does having a high number of posts 'get you off'? Serious though, just get on with some dev will you... try and not post for 3 days (i bet you can't)!
  9. @MikeClarke - just ignore YouGroove, he is being a tit! @YouGrove - Wind the neck in. Less capitals & bold, and well, be nice; it's not hard.
  10. I thought you were talking bollocks... Just an idea, but... Maybe less typing in this forum and more typing code in your game. Just a thought ;-)
  11. What other forums have strange behaviour from their admins regarding Leadwerks 3? I frequent most, Unity, Shiva, Esenthal etc and haven't read anything.... You're not infected with LE3 fanboy'itis are you?
  12. Goodbye for the last time. i wish you all well, and was thinking of returning to LE3, but i am fed up by the blinkered attitudes of some.

    1. Show previous comments  23 more
    2. Paul Thomas

      Paul Thomas

      His posts were deleted after or during the ban hammer.

    3. gamecreator

      gamecreator

      Kind of funny that that thread started out as something extremely helpful, gathering information for people.

    4. David Will

      David Will

      Hmm, just take a professional approach to the whole situation- there's always going to be people who you disagree with and in turn those who will disagree with you- I'd say it was a bit drastic to ruin future developments with Leadwerks over something like this.

  13. Canadian, why don't you just give it a rest - take a day off your horse!. I for one are sick to the back teeth of 'your opinions' on what is best etc! And your know it all attitude on what is maximum support, speed and FUN?! Jeez, the winter nights must just fly by in your house! C++ is like an ex-girlfriend. When you see her again, you are full of nice memories and nostalgia. 15 mins later you realise just why you split up in the first place. Maybe we should all use your SuperBasic which has even better support, speed, and inevitably more, FUN! (Rolling eyes)
  14. I thought we were talking about collaborations and team work?!
  15. The phrases 'Complete MMO tools and engine easy to use' should never be uttered together. No small team, let alone an individual developer will make a MMO. Yes, there are indie games made by one person, but the majority aren't. I don't believe Minecraft is a good example.... is there any non-programmatically made art in there?! and even that is more than one person now i believe.
×
×
  • Create New...