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afecelis

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  • Content Count

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About afecelis

  • Rank
    Advanced Member
  • Birthday 09/20/1971

Profile Information

  • Gender
    Male
  • Location
    Colombia
  • Interests
    3d, architecture, music, game engines, game dev
  1. any news on a fix for this?
  2. Hi Josh, I've been running into a lot of issues lately with Visual Studio Express; Installations become corrupted very easily, and if you need to install previous versions to 2013, one installation breaks the other so you end up in an endless loop of uninstalling-reinstalling with lots of remnants on the system that in the end make the programs impossible to install. Would it be possible when creating a new C++ project to have a Codeblocks+Mingw template (as in Linux)? This would also make the projects cross-compatible, and I don't know how much .net-dependent do projects become when using MS Visual Studio. Wouldn't it be better to keep them as C++/clean as possible? Let me know if it's viable. regards, Alvaro
  3. Thanks a lot Josh. It's all working fine now.
  4. Ubuntu 14.04 using cinnamon desktop, no problems.
  5. Hi guys, When trying to build the default project created I get the following errors: -------------- Build: Release in borrate (compiler: GNU GCC Compiler)--------------- g++ -o ../../borrate ../../Source/App.o ../../Source/main.o -s ""/home/afecelis/.steam/steam/SteamApps/common/Leadwerks Game Engine"/Library/Linux/Release/Leadwerks.a" -lopenal -lGL -lGLU ""/home/afecelis/.steam/steam/SteamApps/common/Leadwerks Game Engine"/Library/Linux/libluajit.a" ../../libsteam_api.so -lX11 -lpthread g++: error: /home/afecelis/.steam/steam/SteamApps/common/Leadwerks: No such file or directory g++: error: Game: No such file or directory g++: error: Engine/Library/Linux/Release/Leadwerks.a: No such file or directory g++: error: /home/afecelis/.steam/steam/SteamApps/common/Leadwerks: No such file or directory g++: error: Game: No such file or directory g++: error: Engine/Library/Linux/libluajit.a: No such file or directory Process terminated with status 1 (0 minute(s), 0 second(s)) 6 error(s), 0 warning(s) (0 minute(s), 0 second(s)) I don't know if it has to do with Leadwerk's folder being called "Leadwerks Game Engine" and not "Leadwerks" only?
  6. Thanks for commenting and thanks for the link and info Haydenmango. Gonna check them right away.
  7. When you check out Rick's available schedule acuityscheduling.com will synchronize it with your GMT zone, if not you can simply change it to where you're located. Find a time, hit him hard! lol
  8. afecelis

    Mac version?

    +1 to mac version Leadwerks 3.2
  9. Hi guys, Using the model I've tried out ever since the days of Leadwerks 1.0, I decided to give the blender export a go and... It works great for static models! Mdl is perfect, .tex and .mat files are exported seamlessly, all nice and smooth! Hoora! Long gone are the days of converting stuff in unwrap 3d pro! Now I need help some with transparent materials as for the glass and the water. Are there any nice shaders out there for them? Also, Is there a nice tree-pack to grab/buy somewhere for Leadwerks? Or is there a humble soul willing to share some trees and shrubs, humanity will be eternally grateful!
  10. It's -33% on steam's summer sale. Offer ends soon. US$168 istead of $250, great opportunity.
  11. Confirmed here too. Works ok in grid mode.
  12. Gonna get serious with developing my Lua skills. Rick, get me a 2000 hour discount package! Unreal engine 4, tremble in fear!

    1. Rick

      Rick

      :) It was very nice meeting you and I look forward to helping
    2. afecelis
  13. Hey Rick! Thanks a lot, the first class was excellent. I'm scheduling the next one right away. Thanks also for the patience and the clear explanations. regards, Alvaro
  14. Hey Chris! Thanks a lot for your help and guidance, I was able to create my own skyboxes again! I hope to share some of them soon on the workshop.
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