VicToMeyeZR
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Posts posted by VicToMeyeZR
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You can get adobe for $49/month now, and that gives you access to ALL their products.. Almost can't bet that...
I happen to get it for $29/month for the first year, so if you are already an adobe member I think you still can.
Also, here is the actual creator
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Is it not being released on Steam as well? I'd rather support Valve than EA if possible.
I am with pancakes on this one. Will wait for Steam. I am all about supporting the the "little" guy.
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Steve. Still waiting for the download for this? I have sent your PM's and messages.....
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These rock...
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honestly the reviews of any engine is always going to bias, and not really even worth reading in my opinion. The good or bad of any engine is dependent on what game you are even trying to make with it anyways. One might be better in FPS genre, one might be better in RPG genre, while others will be better in RTS genre. Its all from a perspective.
What I use in an reivew is this. :
1. Art pipeline
2. learning curve
3. responsiveness of owner/developers
That's it for me. Anything else is just opinion based on your perspective on the game genre you are doing
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Second update worked fine for me
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Rick, I love your programmers art on the mouse. Made me chuckle...
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Yup, Sorry, had to run as Admin. status bar working fine now
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testing now... I have the url downloading the file. No change on the status bar during download though. (not sure how you have that setup)
Win 7 x64
VS 2010 Pro + all .NET 4 updates
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Thats the way I did it.. I will try it again though
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My codeblocks install just does not like the sqlite3.o file... I don't what I have setup wrong, but it just will not accept it
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I dunno.. maybe I will try the sqlite source from the site..
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mingw32-g++.exe: error: .\le\Tergus\source\dev\sqlite3\sqlite3.o: No such file or directory
nope thats not it.. sometimes I hate trying to use different compilers.... It sees the file, but for some reason it thinks its not there..
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mingw32-g++.exe: error: .\dev\sqlite3\sqlite3.o: No such file or directory
How do I tell mingw where this file is..? I have it in c:\dev\sqlite3\
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ok. will have to look at why code blocks isn't using the include correctly then and compile time?
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I guess you forgot to fix this?
One other thing, none of the #includes work without full path names?
#include "gl/glut.h" where is that file? I don't know the reference
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How does it work back to the engine? I can't find the info to go back to LE..
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I agree with you. I would love to see a code store. There is simply things I have not been able to get past yet, and a lot of that would help me.. And yes, I don't mind paying for it either. I have never asked for a hand out, and I never will.
on a plus side, I think that might actually bring more people, not less, as there are some that are scared of coding from scratch a game, and frankly, that's pretty much what you have to do with LE... I love what this engine can do, but it can be intimidating.
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Your right its not fair. I am merely trying to point out, what we do as s community should not directly effect any one member. His comments, I took as that it has affected him, and that is out fault somehow. Maybe I'm reading it wrong.
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I am really trying to figure out what/who he is really mad at? Is it because we all haven't made a AAA game from an engine he is using, so that some how affects him, or is it, that he didn't get enough input on one of his questions about code, so now he is mad at the whole LE site?
I still think sharing code with each other is fine. No one has to maintain huge libraries or controller classes or any of that, but if you want to be a part of a Game Engine community and your not selfish and only out for #1, then share. If not then I feel bad for you...
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Peace
LOL. someone piss in your cereal? I prefer tut's myself. I wanna learn, not just copy/paste. That doesn't do may any good either.
Of course there as some "libs" that are worthy of maintaining..
OOOO.. and tank you VERY much for your RakNet tut. I really appreciate it.
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Most of the problem, people do not write code for anyone else applications, so their code usually isn't portable. This would add extra time to them, and most do not want nor have the time (if they want to complete their own projects) to maintain a "lib" ..
It can be done, it just takes a dedicated community to decide that their success can be part of a group success...
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no problem. glad you solved it.
The objective was to solve your issue not be right.
..small update with some characters in gameplay..
in Showcase
Posted
I wasn't exactly referring to Steam as the little guy, I meant Naughty. But look at the interviews of founder of valve vs CEO of EA.. BIG difference.... Steam still actually cares about games being fun and their customer. EA could give a $@## less.