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VicToMeyeZR

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Everything posted by VicToMeyeZR

  1. I was thinking yesterday while watching my first game map cycle through the days and nights.. Why can't we also cycle through the seasons.. If I have asset's that have fall, winter, and summer versions, then can we load and change those in real time? I know this is not the first time anyone has done/though of this, but it was a pretty good thought for me. All to often game levels (in the online versions) are just static maps with sometimes breakable objects, and yes even most have day/night cycles. Not everything has to be so static all the time.. So, i am sure this will be done in Lua.. (I think) Using SQLite, we can store the number of days in a year, at which days the new cycle starts, and which day it is. Each time the day night cycle completes it adds 1 to the current day.. Simple enough right? So then its just a matter of changing the models, so how do we access the models? How do we tell the engine to load the new ones, and should they all change at the same time, or should it be random? I think we need a single controller. This controller will determine each of the sub components and tell them when to change. It must communicate with the SQLite AND the model controllers. It must also communicate with post processing (after all we want it to rain, snow, hail, etc....). If we are going to have seasons, then we need seasons. So off to learn/research, and test.. wish me luck
  2. I was thinking yesterday while watching my first game map cycle through the days and nights.. Why can't we also cycle through the seasons.. If I have asset's that have fall, winter, and summer versions, then can we load and change those in real time? I know this is not the first time anyone has done/though of this, but it was a pretty good thought for me. All to often game levels (in the online versions) are just static maps with sometimes breakable objects, and yes even most have day/night cycles. Not everything has to be so static all the time.. So, i am sure this will be done in Lua.. (I think) Using SQLite, we can store the number of days in a year, at which days the new cycle starts, and which day it is. Each time the day night cycle completes it adds 1 to the current day.. Simple enough right? So then its just a matter of changing the models, so how do we access the models? How do we tell the engine to load the new ones, and should they all change at the same time, or should it be random? I think we need a single controller. This controller will determine each of the sub components and tell them when to change. It must communicate with the SQLite AND the model controllers. It must also communicate with post processing (after all we want it to rain, snow, hail, etc....). If we are going to have seasons, then we need seasons. So off to learn/research, and test.. wish me luck Source
  3. VicToMeyeZR

    S-M-R-T

    Josh, you shouldn't take offense to community asking for extendability, you should take it in a positive note... We support you enough that we don't want you to have to do everything... It seems you take this as a slap against you. Its not, at least that's how I take it... Most just see what downfalls there are in LE2 and don't want to see them in LE3.. The editor being one of them...
  4. How does it work back to the engine? I can't find the info to go back to LE..
  5. VicToMeyeZR

    S-M-R-T

    This must be what your previous status was about. lol.... I love how the thought progression goes... Always ends up coming back to K.I.S.S
  6. I agree with you. I would love to see a code store. There is simply things I have not been able to get past yet, and a lot of that would help me.. And yes, I don't mind paying for it either. I have never asked for a hand out, and I never will. on a plus side, I think that might actually bring more people, not less, as there are some that are scared of coding from scratch a game, and frankly, that's pretty much what you have to do with LE... I love what this engine can do, but it can be intimidating.
  7. Your right its not fair. I am merely trying to point out, what we do as s community should not directly effect any one member. His comments, I took as that it has affected him, and that is out fault somehow. Maybe I'm reading it wrong.
  8. I am really trying to figure out what/who he is really mad at? Is it because we all haven't made a AAA game from an engine he is using, so that some how affects him, or is it, that he didn't get enough input on one of his questions about code, so now he is mad at the whole LE site? I still think sharing code with each other is fine. No one has to maintain huge libraries or controller classes or any of that, but if you want to be a part of a Game Engine community and your not selfish and only out for #1, then share. If not then I feel bad for you...
  9. LOL. someone piss in your cereal? I prefer tut's myself. I wanna learn, not just copy/paste. That doesn't do may any good either. Of course there as some "libs" that are worthy of maintaining.. OOOO.. and tank you VERY much for your RakNet tut. I really appreciate it.
  10. Most of the problem, people do not write code for anyone else applications, so their code usually isn't portable. This would add extra time to them, and most do not want nor have the time (if they want to complete their own projects) to maintain a "lib" .. It can be done, it just takes a dedicated community to decide that their success can be part of a group success...
  11. Is it done yet? exciting stuff Josh..
  12. no problem. glad you solved it. The objective was to solve your issue not be right.
  13. you should know the size of the entity, so yes, you would have to take that into account.
  14. I believe that is intended. But maybe what you can do, is pull a distance check from the entity that your ball collided with, and if its 0 assume the collision is still happening. ?
  15. So you have this set http://www.leadwerks.com/wiki/index.php?title=EntityCollisionCallback But its only working if the entity is moving?
  16. Well if you ever need help with CDN distribution and emailing bandwidth. let me know. We can work something out with you...
  17. ^^ +1, and I am sure almost anyone here that is experienced would be willing to write them for you also.
  18. I think you should make a publisher as an addon. Then you could spend more time with it, as a full featured publisher, because we users would be paying for that addon. lol Just sayin.. Will this feature also be able to distinguish which files are actually used by the project and exclude all of them?
  19. Yes, but our WP, IPB developer is pretty busy anyways, doing sites for an advertisement agency.. Its all good, just playing with ya anyways. I like the bigger icon and buttons for "Web2.0" The small stuff is what everyone is getting away from. like this http://whmcs.com that's the style I like.
  20. They stole all your menus... thief I tell ya.. Looks good so far. I can't believe you didn't hire my company. See how ya are! B)
  21. If your looking for a good way to animate your toons, almost in real time, check this out. http://www.youtube.com/watch?v=bfhQ17EjlUM&list=PL28DB5D58197081E0&index=1&feature=plpp_video
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