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VicToMeyeZR

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Everything posted by VicToMeyeZR

  1. Awesome work. One thing. Is it only the blue signs the only ones that didn't get any "dirt" on them. They look out of place. Thats the only thing I can say. Its great.
  2. well without testing, I am just concerned with resource usage. Is it because you don't know how to do it, or don't want to? When you instantiate a mesh, it should automatically be unique... SO I just worry if this flag will cause a resource hog, if its used to much. It will work for "instancing", so It is better than nothing.
  3. Thats a bummer. I really thought we were moving to good tech not old tech
  4. Did anyone bring up the instancing of meshes? Having the ability to have different textures on the same mesh, is a MUST for any engine.
  5. Can someone put the 2008 solution in the download for this? 2008 can not open a 2010 solution. Thanks
  6. Photoshop has been doing it also. CS4 has it, but its not as "smart" as the CS5. Also, CS5 has come a LONG way with 3D also.. If you have it, play with the 3D environment, and see what you think
  7. I am thinking, this might be a great seller on the market. Very nice work guys
  8. VicToMeyeZR

    Week 2

    Famous last words. The road-map and your plan sounds perfect. Now can any of us afford it? ESP to JOSH: $499..........
  9. VicToMeyeZR

    Day 1

    are you done yet?
  10. VicToMeyeZR

    Codewerks

    Does it have instancing? It sounds like you have a handle on it, so use this convertor language. If it saves you years of writing code, who would be against that? If you plan on eventually making is the LE language, then BAD idea, and you will lose support/customers. ie: GG
  11. I have to use inverted mouse for FPS games. I started games with flight simulators, and for some reason now, I can't use standard mouse now... WASD is always the way to go, of course I use a G13 game pad, but its mostly set up like a WASD.
  12. Very impressive work Dave. Can't wait to see it in a functioning playing map. It has been a pleasure watching this progress, and seeing what I should aspire to create. Thanks again, and good luck on future projects
  13. I was thinking, if there was a place, that developers and publishers could go to collaborate together. What I mean, by that, is a developer or team, can post their project. Must be a playable demo, and ONLY publishers(that the site admin filter out as only valid publishers) can view those projects (all under an NDA) and collaborate with the developer(s) and make offers to get the project into a finished product.. Might be a driving factor to get products done
  14. Also, maybe find ways to get some groups together. Its seems, that quite a few are working on separate products, and a join venture with combined efforts would help a tremendous amount to get 3-4 products on the market. I don't know how you could accomplish that, because most indies, just want their game the way they want it.. Also, with your connections, I think a few with a boost from your name, might get the publisher they need(income also) to get a finished product.
  15. i would be interested in participating in this. I have been looking for something good to invest in for a while. I know there are some great people that can produce great products, with just the right financing.
  16. PM Josh would be the best answer for that. I would think it could only use Lua Scripting, with assest already in the game only. Like some of them do already
  17. +1 to that. Plug in capabilities would be a great feature. Adding an editor API for plugins.
  18. Game engine's are a business. It wouldn't make much sense to give it away for free to every Tom, tiny one and Harry that ~claims to only want to play with it, would it? on a side note. why are we blocked from typing a valid name....(ie: tiny one)? lol
  19. PM sent to you NA. I have been a Beta tester before, as well as Volunteer Game Master for Online RPG's.. Hey Eagle.... By any chance RCS Board eagle?
  20. I don't think there is anything wrong with it. Just posing a healthy question of debate.. I do like the added lighting, just asking is it worth it. I do agree going into the middleware realm is the way to go, and I know josh didn't like even mention of middlewar(the whole license discussion on the other board about middleware), so its refreshing to see he is not afraid of it.
  21. Thats not really PureLight for LE, thats just an export plugin for pureLight... Just adding more to an art pipeline.. Yes that pictures look good, but is it worth all the extra in the map building process?
  22. excellent.. Might be worth it then. Thanks Josh. I knew you would come through. lol
  23. Is the update automatic or is this another paid one? $500 for pureLight is way high, esp since LE already does so much with lighting.
  24. VicToMeyeZR

    wxMax?

    I must have remembered wrong also. Maybe it was cegui... I know I couldn't get either one to do anything. I always got errors whenever I tried to include any of those two modules. I do remember I did get past the freeimage.mod, but can't remember what it was. I quit trying..
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