I have a problem with the terrain and vegetation system implementing rocks. The problem is that I may have a lot of rocks, but by activating rock collision, I have a frightening bottleneck that affects performance.
The strange thing about all this is that even if I put the density of the rocks very low, which is only displayed about three on the perimeter, I still have that performance problem and everything points to when I activate the collision of the rocks.
Any suggestions?Bottle neck - Performance
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