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Blog Comments posted by havenphillip
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That ice rock looks pretty cool. What other shaders should I attempt?
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Nice. I think with some tweaking here and there people can get the effect out of it that they want.
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Yooooo...that looks awesome.
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I mean initially you said the engine would be super fast. After all the things you've added is it what you had anticipated?
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How is the engine speed after adding all that lighting and shadows?
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I don't really know. But if so I think you'd run into a problem where if you stood your guy in the shadowed area he wouldn't be shadowed. Only the terrain would be.
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What do you mean? Are these hard to use? What's your idea like put them on Github or something?
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Thanks, man. Yeah Leadwerks is super fun. Looking forward to seeing that content.
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It's not expensive. It's parallax. I haven't had any problem at all.
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Thanks I appreciate it. I will keep it up. If Josh keeps making quality stuff that I can use then I'll annoy him forever. Brand loyalty.
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Did you ever finish this? I was looking forward to it.
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That looks great. Can we do vertex displacement in LE4?
I found this little code segment on the internet. I get it in the editor but not in-game on the brush.
vec4 dv = textureLod(texture3,ex_texcoords0.xy,0.0);
float df = 0.015*dv.x + 0.024*dv.y + 0.021*dv.z;
vec4 newVertexPos = vec4(vec3(dv.xyz* ex_normal*0.01) * df * 100.0, 0.0) + ex_vertexposition;
gl_Position = (projectioncameramatrix * newVertexPos); -
Would be cool if we could add a specular texture on the new terrain so as to get that after rain look or add oil spots etc.
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This is rad. Do it. I'll buy it.
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What is it going to mean for us noobs to switch over to Vulkan? Is that going to change anything in the shader codes or anything?
Cool Ice Effect
in noob_shaders
A blog by havenphillip in General
Posted
Best I can come up with is to find a simple ripple shader on Shadertoy and then get normals from that noise and plug it into a decal shader, then just use it like you would in your tire tread decal system. I made one and tried it on the FPS gun bullet decal material. It works ok. I left the diffuse output at 0 so only the normals show up. You can adjust the speed, zoom, frequency and centering on the ripple. I found one where the ripples fade out on the edges. Also that's how the decal material is set up I don't know how much that matters to the effect:
decal ripple.zip