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About jerleb

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  1. Does developing games require a better graphics card than playing them? I plan on making only old school games (90s to circa 2005) that do not have modern high-end graphics. As far as running games with my Intel HD Graphics 530, I am only playing old games (90s era to crica 2006) that I bought on GOG.com and some old-school indie games (like this Windows store game called "grudgekill" which is a FPS made with Unity) and I'm coping fine. I bought Doom 3 last December on GOG.com and it runs fine on my system but I know I could never run a modern AAA game like Doom 4 with Intel HD Graphics 530. I downloaded the Leadwerks-made game "Nightmare Prism" and played through the whole game a few times. The game is maxing my Intel HD 530 to 99% and runs slightly choppy (not as fast and smooth as the video below but close to it) but is still very playable. The slight choppiness due to my lack of a better graphics card makes it a bit more challenging though. And I put all the settings at their lowest value.
  2. I am very interested in buying Leadwerks Engine from Steam (only place it seems to be avaiable). However, I am completely new to game design and programming but have watched some videos on Youtube and just bought a C++ class on Udemy. I understand that using Lua and visual scripting will be easier to learn than C++ (described as hard to learn for beginners) from what I've read online. I have GIMP and Blender as my DCCs. Blender is hard to get into for me as I find the interface unintuitive but it is the only free option and I know about all the tutorials on Youtube about it and I plan to watch more. My PC is Windows 10 x64, Intel i5 6400T (w intel HD 530 graphics, so no Geforce or anything fancy), 8 GIGS RAM and 1TB 7200rpm harddrive. I think it will be sufficient since all of the Leadwerks games I've been playing from the game launcher play well on my PC, even with Intel HD 530 graphics. My question is this: Can I make a FPS game with enemies and item pickups as 2d sprites and also the FPS player weapon(s) as sprites.? Is there a flipbook to animate the sprites in Leadwerks? From what I've read online, in a true 3d engine the sprites in a FPS have to be flipped to face the player at all time otherwise obviously they will not be visible from certain angles since they have no depth. Is this hard or CPU intensive to make? I would assume that a FPS game with sprites is going to be less-resource heavy to run (and easier to make since 3d modeling in Blender is very intimidating while I can make sprites in GIMP and I know about getting rid of the background with Alpha color or something like this) than 3d models, am I right? Thank you for the support
  3. Yeah, I ended up Googling the game and finding it myself. After getting my Norton Antivirus software to leave it alone I was able to play it. I played it twice in a row and it was a great time. It's a keeper for sure. That Quake and Doom clone was very fun since I'm such a fan of old school FPS.
  4. Hello, I tried to play this Quake-like game called "Nightmare Prism" from the Leadwerk game launcher and the game did not lauch. I tried many times and the game still failed to launch. This is my log file with an error message - what can be done about it? Thanks! Initializing Lua... Lua sandboxing enabled. Executing file "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Game Launcher/Game/Scripts/Error.lua" Executing file "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Game Launcher/Game/Scripts/Main.lua" Executing file "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Game Launcher/Game/Scripts/Menu.lua" Initializing OpenGL graphics driver... OpenGL version 450 GLSL version 450 Device: Intel(R) HD Graphics 530 Loading shader "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Game Launcher/Game/Shaders/Drawing/drawprimitive.shader"... Loading component "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Game Launcher/Game/Scripts/GUI/Panel.lua..." Executing file "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Game Launcher/Game/Scripts/GUI/Panel.lua" Loading font "C:/WINDOWS/Fonts/Arial.ttf"... Error: attempt to call method 'GetStyle' (a nil value) Process complete.
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