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Blog Comments posted by TheConceptBoy
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Wait, that's all it takes? Does that set up Lua interpreter and create the C++ game all in just those few puny lines of code? This is amazing!
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8 hours ago, Josh said:
I think the plugin / extension system in the new editor will be ideal for something like this. Just think, if I can make a sale to one of the big aerospace companies so that the program is installed on thousands of machines, if someone writes an extension that is truly useful they will have a built-in audience ready to buy it.
Smart move.
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What about doing something node based for shader creation like Unreal?
I mean Yes yes, Unreal = Gian Development Team and Leadwerks = One dev Guy. The manpower is colossally different. Just hypothetically. Creating shader using nodes? For core game programming... NEVER xD but for shaders.... hmm
Ultra Engine (Leadwerks 5) beta updated with strip lights and texture scrolling
in Development Blog
A blog by Josh in General
Posted
Any chance you will look into emissive texture maps casting light as well?