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c.saccani

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About c.saccani

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  1. c.saccani

    Spline Tools app

    I purchased and subscribed to the SplineTools app but can't see where it's downloaded anywhere on my machine. Does anyone know? Wiki instructions from developer just says 'download the folder from steam, then copy into Scripts within project'. That's be great if I knew where it had been downloaded to. Please help if possible.
  2. c.saccani

    Issue importing FBX

    Urm. Reverting to 4.1 seems to have worked somewhat. Getting a few load errors about TEX textures depending on the model I've imported but all the Tutorial FBX assets have imported and converted to MDL smoothly. I'll try stepping up versions until I know what works well. Thank for your suggestion. Before I go, can I also ask, re. C++ redistributables - seems I now only have 2013 x64, 2017 x64, 2017 x86. Should I also download the legacy versions e.g. 2005 etc. and also do I need Visual Studio? And... is it worth notifying Josh about my original issues in case it helps him polish up a few bugs? Thank you for your help though. I really don't want to have to use CryEngine and Unreal - seem a bit bling bloatware to me and I'm really into the idea of learning to build a lot from scratch although I'll probably be 189 by the time I get anything even moving!
  3. c.saccani

    Issue importing FBX

    Again, thanks so much for your help with this, I know it's a needle in a haystack. OK, some further tests from my side. Downloaded the MDL Exported addon for Blender. Exported the Blender default cube, the Controller model FBX from the tutorial, and also another FBX model as MDL. Manually copied the MDL files into the models folder (obviously with Leadwerks closed). When I opened the project I now received a MS C++ Runtime error as below. Microsoft Visual C++ Runtime Error! This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. Microsoft Visual C++ Redistributable Package ____________________________ So, I uninstalled the Microsoft Visual C++ Redistributable Packages and reinstalled with a reboot. Uninstalled Leadwerks and did a reboot. Installed Leadwerks, Verified the files within Steam and got the below! Install under D:\SteamLibrary Blank Project > name Test in C:/Users/csacc/Documents/Leadwerks/Projects (the default path) Create subfolder ticked Error straight away this time: Error: Failed to load map "C:/Users/csacc/Documents/Leadwerks/Projects\Test/Maps/start.map". Loading map "incbin::default.map"... Loading material "C:/Users/csacc/Documents/Leadwerks/Projects/Test/Materials/Icons/directionallight.mat"... Loading shader "C:/Users/csacc/Documents/Leadwerks/Projects/Test/Shaders/Editor/sprite.shader"... Loading texture "C:/Users/csacc/Documents/Leadwerks/Projects/Test/Materials/Icons/directionallight.tex"... Loading shader "C:/Users/csacc/Documents/Leadwerks/Projects/Test/Shaders/Lighting/directionallight.shader"... Exited without saving to check This PC>Documents>Leadwerks>Leadwerks.log Leadwerks.log is blank ______ Luckily, I copied the last log file before this re-install and have attached in case it sheds any light on the matter. My specs by the way are: Dell Inspiron 7570 Intel i7-8550U @ 1.8-1.99 GHz 8GB RAM, 65 bit Win 10 NVIDIA GeForce 940MX I've not had it long and there isn't much on it and runs well. This is the first glitch I've faced. Leadwerks.log
  4. c.saccani

    Issue importing FBX

    Thank you for your response. I agree, seems it could be my laptop as the Tutorial FBX files should be the correct format. At least it's not a known bug or glitch. I'll try another laptop. This one's got a 225GB SSD and the "This PC > Documents > Leadwerks (Backup / Projects / Screenshots / UI + Leadwerks.cfg)" automatically install to there, whereas my steamapps common folder is on D - do you think this might be the issue? Could I simply cut and paste (or copy) the .cfg folder onto D instead? I've re-installed a few times but it automatically installs there unfortunately. Integrity of files through Steam all OK etc. so I'm puzzled. I also looked to see what my system had listed as the default programs for FBX and MDL; MDL isn't listed so I couldn't associate Leadwerks with it. FBX defaults to Windows 3D viewer. Unsure whether I should change that - seems quicker than opening files up in Blender for a quick view but I don't know? It's a real pity because if I can't get these FBX files in, then the whole thing is a bit pointless. I've started to look at CryEngine and, the unfortunate thing is the Leadwerks tutorials have actually made me understand how CryEngine works but at least the 3D models work in that - I just didn't want to go down that commercial route as Leadwerks seems a bit more leftfield and I wanted to support the cause. I don't object to paying the money but, annoyingly, looks like I'll have to try an alternative if I can't work out the root cause. My other laptop is purely for my music production so I'll only be installing on there as a litmus test then removing.
  5. c.saccani

    Issue importing FBX

    I purchased the Pro version yesterday and have been going through the tutorials. So far, great experience; very intuitive and learning fast. However, I've got to 'Models and Animation' and seem to have hit an issue. Basically, Leadwerks won't convert the Tutorial FBX files (Controller / Torch and Sconce and Oil Barrel) into MDL. Instead, I get this error every time: Error: Failed to load model "C:/Users/csacc/Documents/Leadwerks/Projects/Tutorial/controller.mdl". Converting "controller.fbx"... Converting "controller.fbx"... File does not exist: C:/Users/csacc/Documents/Leadwerks/Projects/Tutorial/controller.mdl Converting "controller.fbx"... I exported a simple cube from Blender and tried to import > same error. Also tried a simple building from a free site > same problem. The FBX files show up in the Models folder but it seems they just won't auto convert. Any advice or support would be much appreciated.
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