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SpiderPig

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Everything posted by SpiderPig

  1. Hmm, that doesn't seem to have worked for me. @reepblue Did it work for you?
  2. Does CreateMeshCollider() not need a mesh as an argument any more? I may have missed something in one of the blogs...
  3. If you open the VS22 Installer the option to rollback is under the More tab. I think you can open the installer from within Visual Studio by going to Tools->Get Tools and Features.
  4. I was wondering if that were possible. I'll take a look at it.
  5. You've defiantly made some good progress these last few weeks. I think once we see our games take shape motivation levels go way up, at least for me anyway.
  6. I don't think there is an exact date but Josh has said it's moving along fast and I don't think there is much big stuff left to do on the editor.
  7. Cool skybox! Makes the game really pop now.
  8. Making good progress. Looking forward to giving it a go.
  9. Still not compiling in Release with 1.0.3 by the way. Not sure if you looked at this for that update.
  10. Ah okay, that makes sense. Thanks.
  11. I never really thought about it like that. I've just all ways used AppData for that purpose. Even so, I think PATH_APPDATA should return the correct path.
  12. enum UserPath { PATH_DESKTOP, PATH_DOCUMENTS, PATH_PROGRAMDATA, PATH_APPDATA = PATH_PROGRAMDATA }; I see PATH_APPDATA is currently defined as program data. Should it be? If yes... can we get a path to the Local or Roaming Appdata path for game saves?
  13. I re-call running into this same issue a while back... is there a RemoveComponent option?
  14. Did a fresh install of 1.0.2, created a new project, built in release and got the same error. VS2022 is up to date. v17.6.2? Microsoft Visual Studio Community 2022 Version 17.6.2 VisualStudio.17.Release/17.6.2+33723.286 Microsoft .NET Framework Version 4.8.04084 Installed Version: Community Visual C++ 2022 00482-90000-00000-AA189 Microsoft Visual C++ 2022
  15. This is with a new project as well as my old ones and VS is up to date. I'll try a fresh install of Ultra.
  16. Nice! Been needing this lately.
  17. Debug mode is fine, but none of my projects compile in Release mode at the moment. I made a fresh project and that doesn't compile in Release mode either. I'm using the latest update. Apparently there is a version mismatch?
  18. Top stuff, it's coming along well!
  19. Wondering If you've had a chance to look at this yet? Been in Leadwerks for a bit and I'm keen to get back into Ultra!
  20. With VS22 I find I have to just restart the whole pc somtimes to get it too work. But most of the time a clean build or restart of the editor fixes it.
  21. I've seen similar issues. To start with they were mainly intellisense being stupid. I think it's getting better with each update though.
  22. @Josh I wonder if the ui->root should be transparent by default?
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