Terrain uses more than 1700mb GRAM
I have such a problem! I create an empty scene, create a player and a flat terrain
without any textures, save, turn off the engine for freeing resources, launch it,
and see that this scene uses more than 1700 MB of graphics memory.
Can anyone say how this can be, how does a flat terrain without so much texture use so much memory?
System: Dell t5500 Xeon X5650 6/12
24 GB RAM Radeon R9 270x 2gb GRAM Everything is on the SSD of Windows 8.1