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About Russell

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  • Birthday 07/10/1982

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    A world of things...
    A universe of posibilities...

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  1. I'm very excited!!

    FotoMuseo 3D; my first 3D game (after Left 4 SGC campaign for Left 4 Dead 2 with done with Hammer) done with Leadwerks; has been published on Steam.


    I have thanked the people on the forum (in ending credits map) for the support and help received with my threads here.

    I am really really excited about this!!


    Now, i will be working on new maps on FotoMuseo 3D for the new Expos that will arribe...

    Thank you very much team!!!

    1. Marcousik


      Congrats! So this is a game to share own fotos all over thé world in a kind of museum where you can visit other players gallery, right?? Idea is great, should much much people use this, could be so nice!

    2. Russell


      Many thanks @Marcousik!!

      That idea is great, but it's not really the concept that I have described on the Steam Store page of FotoMuseo 3D.
      As I have described, it's an Exploration Walking Simulator where, me; as a photographer; I will publish and update new maps and expos with different photos of my photographic work.

      This text in the Steam Store Page: "FotoMuseo 3D is one of the customizable Games (AIM) with your photos on demand in the catalog at JonatanFoto Catalog" ------ Describes one of the services I offer at my job at JonatanFoto. The chance to request your own personalized game inside the Catalog on JonatanFoto.

      Anyway, the incentive of the game in Steam is not only the exhibition and visit of my own works inside Photography and Multimedia Works. The real incentive for a player is that I'm creating little puzzles and secret areas that we will find if we explore the maps.

      We will find secret areas like this Dragon Ball tribute:


      Or one 3D model tribute to KNIGHT RIDER. 😁

      The other idea and incentive of play my FotoMuseo 3D is:

      Whoever already has their copy of FotoMuseo 3D, will have free access to the new content i will create in the future, without having to create any additional DLC.

  2. Ooohh yeahhh!!! Thank you very much!!! Works marbellous now!! I've got one script with the commands of ROOT properties. But SetFogMode was driving me crazy!! It had not occurred to me use the "player" camera to set the fog mode. Now i'm complete!! Many Thanks!! I'm working on "secret" areas in my map, (achievement hidden areas), and one of those areas needs change global illumination, fogmode (and color) and the skybox... ☺️☺️☺️☺️
  3. Thanks, but doesn't work for me... Nil value error too. This time "attemp to index field 'camera' (a nil value)" If i write Script.MainCamera=""--entity for save this error, appears again SetFogMode command line nil value of the beginning of this thread. I'm trying other things, if i obtain a solution, i will post the code here. :-)
  4. Hello team!! I hope you are ok on these strange days. I'm still working on my minigame for Steam. Today i'm trying to modify ROOT properties of my map with LUA for making one surprise and secret event in the game. And i need disable FOG... With this code: function Script:Oscurecer()--in world:SetFogMode("false") world:SetAmbientLight(0,0,0) world:SetSkybox("Materials/Sky/DarkStormy.mat") end function Script:Aclarar()--in world:SetFogMode("true") world:SetAmbientLight(0.35,0.35,0.35) world:SetSkybox("Materials/Sky/zonesky.mat") end All works OK except FOGMODE... SetFogMode command give me NIL VALUE error. I want Oscurecer() disable FOGMODE and Aclarar() enable it again... After looking in the forum, i'm not be abble to find what is the correct line of LUA for make this. world:SetFogMode("true") or false doesn't work for me... Anyone know what is the sintax of this line??? Thank you!!
  5. Hello team!! I have a short question to do here. I don't know what is better sintax for check if Steamworks is Initialized before we execute the Achievements code... Is like this: if Steamworks:Initialize() then Steamworks:SetAchievement(self.Achievement) end Or like this: if Steamworks:Initialize()==true then Steamworks:SetAchievement(self.Achievement) end What is the best sintax to do this??? Thank you very much!!!
  6. The solution by Josh works for me. Now instead of having a single 2 gigabyte file, I have several smaller files with the same content as the single file. This is the solution given by Josh. (I have pushed it at the beginning of the thread for rest of the users if anyone has the same problem):
  7. @Josh , has anyone else ever had a data.zip with size larger of 2 gigabyte before?? Has anyone else had this problem or similar with large file datas??
  8. Josh, can i make a video (for the forum) explaining my problem, and how your help with the secret setting spliting data.zip files solve the problem??? Hahahahaha, is funny!! The EXE doesn't work with the original DATA.ZIP(1,8 gigs). But if i try it with the 15 files data.zip created with the change on the CFG (87 mb - 180 mb per file) the EXE works OK!!! Anyway, i will work in a new BLANK PROJECT and move ONLY the files i need to it. 43 gigs of project is not a good number.
  9. JOOSSSHHH!!!!!!!!!! WITH THE DATA.ZIP TWICED with the number you give... MY PROJECT WORKS AGAIN!!!!! I CAN'T BELIEVE!!!! I will make a VÍDEO to show you!!!! Again i say something i said before!!! I love you man!!!! I will build a House in "The Gran Vía"!! I will make the vídeo recording the problem with DATA.ZIP bigger than 1.8 gigas...
  10. Since we had talked about trying "blank projects" to compare the files that were generated in them with the files generated of my project, I understood that "new project" you asked me was referring to that "Blank project". It seemed strange to me, but perhaps you still saw something that my computer generated when exporting projects with Leadwerks.
  11. Appears this: maxpublishzipsize=-2147483648 I will change for example like this??? maxpublishzipsize=-268435456 Putting - too?
  12. Because only me (who am a melon, (melon, tarugo, pellizcabombillas, etc, etc) 😔) has thought to load gigs and gigs in textures that I have been created, bought and used over the years in another type of works, and put them in the library of my Leadwerks project (Whether I was going to use them or not.), instead of putting them one by one as I have needed them. For this reason I am going to start a new Blank Project, and do what I should have done from the beginning. Perhaps in this way, also i can find the file causing my problem with the exe in the standalone version publish. I'll keep you informed team!!
  13. My project size are more than 43 gigs. Even if the standalone publication only need 1,8 gigs. (I can't upload that size with my Inet line without suffering several seizures 🤣) I'm trying to make a Blank Project with only the files I need for my project. If this doesn't work, I would try to upload it to my hosting so you can download it. Thanks Josh. ☺️
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