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Blog Comments posted by wadaltmon
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The mention of Code::Blocks on Linux triggered my fight or flight response. Horrible times with that in college. That was on 16.04 though; looks like Linux/Ubuntu has developed pretty well in the meantime. If we get Ultra Engine on Linux, could be fun to try and dual boot and develop for cross platform.
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Now these new collision functions are top tier. Exactly what I'm looking for. Would love to get a chance to beta test and try them out.
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If I want to get LW5 beta access/begin a subscription, how can I go about doing so? Can I opt in somehow?
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are Interact, Jump, and Throw method names, or are they constants?
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7 minutes ago, cassius said:
No tutorials is ok providing the api examples are enough to get a beginner started. Gameplay coding comes easy to me, but not setting up code.
That's exactly how I feel too. Creating a feature in C++ is easy, it's just finding the actual commands to interface with the API you're working with.
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I think having a basic setup tutorial would be helpful (as getting a window and camera set up with your API isn't exactly standard), but beyond that, the only thing I'd want is for everything in the API to actually be documented and searchable. There are a lot of things within LW4 that are simply not in the documentation, and are things one would run into pretty easily when going beyond basic functionality.
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Nice! This is exactly the kind of light source I was hoping to see in the next engine ?
Ultra Engine Benchmarks Revealed - 10x Faster than Unity, Leadwerks
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Posted
I'm interested to see how a legit demo will fare with this early engine version.