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Nakotuhin

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  1. I've been recently invited into a small team that is currently working on a game using Leadwerks engine, to design sounds and write music. As I understand, Leadwerks uses OpenAL library for audio output. So as a sound engineer I've got a couple of questions about it's use in Leadwerks. How many audio channels are currently supported? (as in the amount of sounds playing simultaneously) Is it possible to change the number of channels in Lua, without diving into C++? OpenAL has an EFX extension that allows users to create various effects such as air absorption, reverberation, distor
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