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GTkoi

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Posts posted by GTkoi

  1. 8 hours ago, Thirsty Panther said:

    Or if your using the editor "CTL C" and "CTL V".

    Or select your brush and hold CTL key down and drag, a copy will be created.

    Thank you ! I didn't know the shortcut with control. It's great that you are active in helping people, it's super cool ^^

    • Like 1
  2. hello, it is possible, to place coins in my games and when you pass them,
    it picks them up and increases a coin counter at the top of the screen, do you know how to do that ? (code)

    For exemple : Mario

  3. Thanks for help, I would like change the font size to my code "text on the screen" without change font size In GUI

    (when I change the size in the code, it also changes the font size elsewhere, so that I do not want)
  4. 6 hours ago, Rick said:

    Changing font is a state kind of action. When you change it, it's then set for all drawing of text. So you have to change it, draw your text, then change it back to what it was.

     

    What timer are you talking about? You have some timer code somewhere? We'd have to see it.

    ok but how do i change the font size of the ecape menu (in main.lua) 
    without changing the font size of the text on the screen?
  5. yes, my code for timer is :

    Script.font = "" -- path "Font" -- use TrueType font file
    Script.pos = Vec2(0,30) -- Vec2 "Position"
    Script.size = 15 -- float "Size"
    Script.color = Vec4(1,1,0,1) -- color "Color"
    Script.offset = 20 -- int "Offset" -- make larger if numbers get cut off

    function Script:Start()
    self.font = Font:Load(self.font,self.size)
        if self.font == nil then
            Debug:Error("Select a font")
        end
    end

    function Script:PostRender(context)
        defaultFont = context:GetFont()

        r = self.size + self.offset
        w = self.pos.x + window:GetWidth()/2 - self.offset
        h = self.pos.y

        --time factor
        time = Time:GetCurrent()/1000
        context:SetBlendMode(1)
        context:SetColor(self.color)
        context:SetFont(self.font)
        context:DrawText(Math:Round(time),w,h,r,r,Text.VCenter+Text.Center)
        context:SetFont(defaultFont)
    end

  6. I have two problem :

    I would like restart the timer, when I change the map ...

    And the seconde : When I change font size for the text on the screen, it also change the police size in the menu option, and I do not want the font of the menu changes ...

    
     

     

  7. hello, one last question but not the least : how to put an interface at the beginning of the game with several buttons like "start game" "option" "exit" with a background screen. Thanks to the person who helps me, I am very grateful to you...
  8. Hello, I would like to know how to put a timer at the top of the screen, when we start our game.
    Otherwise thank you very much for the previous answers, it helped me a lot !
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